| |  | | | |  | |
May 31st, 2008, 09:16 AM
|
#41 | | Golden Oldie Member | | CPU: Intel E6700 @ 3.2 GHz | | | M/B: MSI P35 Neo (Rev. 1) | | | RAM: 4 GB Dual Channel DDR2 | | Quote:
Originally Posted by blindartist lol now your telling me what i meant, yes i meant at time of release when it cost roughly 700$ and didnt have any backwards compatability, m$ only made the backwards compatability available after they had tapped out the original xbox market to the last drop, and if thousands of people didnt make a huge stink about it then i doubt they ever would have provided it honestly, so please dont tell me what i meant man.
and im not coming to the game period, i would never waste a penny on one of thoes worthless things | This is totally phony propaganda. Since you don't own one, don't intend to own one, and likely have never even played on one, you have no basis for making these bald-faced erroneous comments.
My son bought FOUR of the original Xboxes, AND, when the 360 came out, he was one of the very first to get one. He had pre-ordered it almost as soon as it was announced. Per HIS experience, many of the ORIGINAL XBOX games were IMMEDIATELY available to be played on the 360 simply by using the utility provided IMMEDIATELY by MS for this. There was no need for people making any big stink about it, there was no delay except for those games that they were still working on in an effort to make them compatible with the 360. AND, yes, there are some of the original games that simply cannot be made to work on the 360 and they have made the announcements as to which ones those are. [Think: making DOS games work under Vista, for example. Maybe doable in some cases, but, probably not worth the effort.]
So, my argument with you is that you're blowing smoke out your ears by making these totally ignorant statements like you made. Whether you like the 360 or not is totally a personal preference which I have no problem with. I'm not even trying to defend the 360 as such. However, I DO wish to make sure the members and visitors to NGOHQ are aware of the TRUTH....not some offhanded ignorant statements like what you've been posting. Doing a little research does wonders sometimes. You might give it some consideration.
__________________ <-<-<-<-See Profile to the Left~~ |
| |
June 1st, 2008, 04:33 PM
|
#42 | | Dedicated Member | | CPU: Intel Q9450 @2.66GHz | | | GPU: 2ea PALiT 8800GT - SLi | | Quote:
Originally Posted by blindartist See i have neve really had any issues with installing or running pc games, ...<snip>..., i have played hundreds of pc games and the couple that have given me issues have never swade me from pc gaming. | I haven't had installation issues very often, but the "track record" for PC game installs is far from being "even as good as a console is...". Quote:
Originally Posted by blindartist No console game i have ever played has been exciting, they have no options, no features, its just hit play and go, i cant stand manuvering or amining with a controller its so inacurate and akward.
Honestly, and no offence to you intended, consoles are for lamens, people that just want to put in a game and have a liniar, boring experience. | My guess is that you haven't played many console games. And as for "consoles are for lamens..." I think you're just stating a highly biased opinion, for which you have no real basis in fact. Quote:
Originally Posted by blindartist ...<snip>...
Anyways, i would love to see consoles die so that pc gaming makes a comeback, down with consoles, long live pc! | Dream on! I mean seriously if you think consoles are going to "die" !?! You are delusional. And since you're obviously not being rational with relation to this topic, I'm going to refrain from further discussion, as that would be pointless. |
| |
June 1st, 2008, 06:10 PM
|
#43 | | Senior Buttkicker | | M/B: Asus Rampage Formula | | | RAM: G.Skill 2x2GB DDR21066 | | PC Gaming (infinitely) > Console gaming. Unless they a make a console into a PC, that's the way it will always be. Get over it.
PS:I'm not biased, I'm realistic. I wouldn't stick to a certain platform if it had issues on par with what you consoleheads so commonly exaggerate.
__________________ IQ when aggregated follows Ohm's law. |
| |
June 1st, 2008, 06:42 PM
|
#44 | | Loyal DAAMIT User | Quote:
Originally Posted by Unixlord PC Gaming (infinitely) > Console gaming. Unless they a make a console into a PC, that's the way it will always be. Get over it.
PS:I'm not biased, I'm realistic. I wouldn't stick to a certain platform if it had issues on par with what you consoleheads so commonly exaggerate. | It's true, IF you know how to manage your PC properly, it works as well as a consoles, and most times even better.
__________________ AMD Athlon X2 6000+ -- ASUS M2A-VM -- Kingston KVR DDR2-800Mhz 4096mb -- Enermax FMA II 535w -- Antec Three Hundred Case -- Western Digital Caviar 120gb SATA -- Samsung SpinPoint 200gb SATA2 -- Sapphire Radeon HD3850 PCI-E -- ASUS Xonar DX PCI-E Sound Card -- 2x LG DVD 20x SATA Burners -- SilverStone FM122 HighFlow Side Panel Fan, 2x Antec Tricool LED front fans -- 1 top + 1 rear Antec Tricool Fans |
| |
June 2nd, 2008, 05:50 AM
|
#45 | | Golden Oldie Member | | CPU: Intel E6700 @ 3.2 GHz | | | M/B: MSI P35 Neo (Rev. 1) | | | RAM: 4 GB Dual Channel DDR2 | | As I've already stated previously, I'm really a big PC gaming fan, myself. The biggest problem I see with PC gaming is that developers have to create a program that runs well on so many different variables of hardware. With so many various motherboards with their own set of drivers, endless variations of GPUs in use, and other considerations, it's no wonder that many developers are opting for the 'easy way out' and that's to build a game that runs on the exact same combination of hardware that exists in the consoles. To me, it's a no-brainer from that standpoint.
Couple that with how easy it is to pirate PC games and, again, it's no wonder many developers are going away from PC gaming. Again, to me, that's also a no-brainer.
A recent example of a splendid PC game that was released pre-maturely is, The Witcher. That game needed at least another year in development and testing. In fact, they are NOW rewriting the game in the manner to which it SHOULD have been upon initial release. At least they're planning to release the newly-updated content for free to those who purchase/d the original game and register/ed it. But, from my experience, I've already played the game through twice in its current state and the 'thrill of first experience' is gone forever.
From my perspective, for PC gaming to really be successful, the developers need to take the time to work on a game and remove all the bugs possible from it before it goes public. Getting 1-2-3-4-5 patches before getting it right is one big downfall of PC gaming. But, also from my experience, it's not the developers fault for the games getting released too soon. That blame falls on the publishers who force the developers' hands to release the product before it's fully completed. I've beta tested several commercial games and have had the heartache of being told, "Sorry, guys, but, we've got to wrap this up because [put publisher's name here] is calling for the end of testing and they want to get this out to market before [stated date here]." Everyone of us testers were crying foul! We KNEW that game wasn't ready but had no say in the matter of when the game went gold.
So, to end my comments, there are several considerations to be made in order for PC gaming to continue to succeed. As I prefer PC gaming, it will always be my first choice. But, with the reality that we also have other platforms here at the house, I have the 'luxury' of being able to check out what's going on in those areas, too.
__________________ <-<-<-<-See Profile to the Left~~ |
| |
June 2nd, 2008, 05:59 AM
|
#46 | | Loyal DAAMIT User | Quote:
Originally Posted by Dyre Straits As I've already stated previously, I'm really a big PC gaming fan, myself. The biggest problem I see with PC gaming is that developers have to create a program that runs well on so many different variables of hardware. With so many various motherboards with their own set of drivers, endless variations of GPUs in use, and other considerations, it's no wonder that many developers are opting for the 'easy way out' and that's to build a game that runs on the exact same combination of hardware that exists in the consoles. To me, it's a no-brainer from that standpoint.
Couple that with how easy it is to pirate PC games and, again, it's no wonder many developers are going away from PC gaming. Again, to me, that's also a no-brainer.
A recent example of a splendid PC game that was released pre-maturely is, The Witcher. That game needed at least another year in development and testing. In fact, they are NOW rewriting the game in the manner to which it SHOULD have been upon initial release. At least they're planning to release the newly-updated content for free to those who purchase/d the original game and register/ed it. But, from my experience, I've already played the game through twice in its current state and the 'thrill of first experience' is gone forever.
From my perspective, for PC gaming to really be successful, the developers need to take the time to work on a game and remove all the bugs possible from it before it goes public. Getting 1-2-3-4-5 patches before getting it right is one big downfall of PC gaming. But, also from my experience, it's not the developers fault for the games getting released too soon. That blame falls on the publishers who force the developers' hands to release the product before it's fully completed. I've beta tested several commercial games and have had the heartache of being told, "Sorry, guys, but, we've got to wrap this up because [put publisher's name here] is calling for the end of testing and they want to get this out to market before [stated date here]." Everyone of us testers were crying foul! We KNEW that game wasn't ready but had no say in the matter of when the game went gold.
So, to end my comments, there are several considerations to be made in order for PC gaming to continue to succeed. As I prefer PC gaming, it will always be my first choice. But, with the reality that we also have other platforms here at the house, I have the 'luxury' of being able to check out what's going on in those areas, too. | You are very right. And that is why I continue to support the PC Gaming industry by not pirating ANY game.
__________________ AMD Athlon X2 6000+ -- ASUS M2A-VM -- Kingston KVR DDR2-800Mhz 4096mb -- Enermax FMA II 535w -- Antec Three Hundred Case -- Western Digital Caviar 120gb SATA -- Samsung SpinPoint 200gb SATA2 -- Sapphire Radeon HD3850 PCI-E -- ASUS Xonar DX PCI-E Sound Card -- 2x LG DVD 20x SATA Burners -- SilverStone FM122 HighFlow Side Panel Fan, 2x Antec Tricool LED front fans -- 1 top + 1 rear Antec Tricool Fans |
| |
June 3rd, 2008, 11:52 AM
|
#48 | | Golden Oldie Member | | CPU: Intel E6700 @ 3.2 GHz | | | M/B: MSI P35 Neo (Rev. 1) | | | RAM: 4 GB Dual Channel DDR2 | | Quote:
Originally Posted by Vi3trice | That is an EXCELLENT article!! Thanks for posting.
I particularly appreciated this paragraph: "Yet despite what companies like Valve, Blizzard, PopCap, Nexon and other download services like Gametap and WildTangent have achieved on the PC, many in the gaming population and media still proclaim the platform to be dead. Part of the reason it's difficult to provide a succinct, easily digestible argument against such a claim is that there is none. PC gaming isn't centralized around any one company like on consoles, where teams of public relations folk shape and fine-tune company messages for Nintendo's Wii or Microsoft's Xbox 360. The PC platform is an open one, available for anyone to utilize as they see fit. It's a quality that makes it the most dynamic yet also the most difficult to track, particularly when trying to get a sense of the situation on a global scale."
__________________ <-<-<-<-See Profile to the Left~~ |
| |
June 6th, 2008, 02:37 PM
|
#49 | | Loyal DAAMIT User | Quote:
Originally Posted by Dyre Straits PC gaming isn't centralized around any one company like on consoles, where teams of public relations folk shape and fine-tune company messages for Nintendo's Wii or Microsoft's Xbox 360. | Actually it can be. Things like: Nvidia, the way it'S meant to be played, makes it less of a completely open platform as you may think.
__________________ AMD Athlon X2 6000+ -- ASUS M2A-VM -- Kingston KVR DDR2-800Mhz 4096mb -- Enermax FMA II 535w -- Antec Three Hundred Case -- Western Digital Caviar 120gb SATA -- Samsung SpinPoint 200gb SATA2 -- Sapphire Radeon HD3850 PCI-E -- ASUS Xonar DX PCI-E Sound Card -- 2x LG DVD 20x SATA Burners -- SilverStone FM122 HighFlow Side Panel Fan, 2x Antec Tricool LED front fans -- 1 top + 1 rear Antec Tricool Fans |
| |
June 10th, 2008, 11:45 AM
|
#50 | | Golden Member | | RAM: 4096 Corsair 800 XMS2 | |
__________________ 
---------------------------->> 9800 Quad SLi - Feel the Power! <<----------------------
Last edited by Syncroneyes; June 10th, 2008 at 12:06 PM.
|
| |  | | | Thread Tools | | | | Rate This Thread | | |
Posting Rules
| You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | |
Copyright © NGOHQ.com - All rights reserved Reproduction in whole or in part in any form or medium without written permission of the site's owners is prohibited.
Powered by vBadvanced - Template by ForumMonkeys
Powered by vBulletin from Jelsoft Enterprises Ltd
Copyright © 2000-2007 Jelsoft Enterprises Limited
LinkBacks Enabled by vBSEO 3.1.0 | | |