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Old May 7th, 2007, 03:15 AM   #1
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Default Ageia PhysX question.

Hey everyone,

I was just wondering something about the Ageia PhysX physics processor. Lets say you have a game that is NOT Ageia compatible (i.e. F.E.A.R. or Doom 3), since there is physics in those games (DUH) and that the physics are supposedly calculated on this card, will there be a difference of quality/performance of the animations, even though the game isn't made for Ageia?

Thanks
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Old May 7th, 2007, 03:28 AM   #2
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No, only games that use the PhysX SDK can have their physics be hardware accelerated by the PhysX accelerator.
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Old May 7th, 2007, 04:11 AM   #3
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Ok thanks, but somehow in some articles they say tha tthey did see some difference in gaming with games that were non-Ageia. Are they just stupid or they are right.
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Old May 7th, 2007, 05:00 AM   #4
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Quote:
Originally Posted by IModIntel
Ok thanks, but somehow in some articles they say tha tthey did see some difference in gaming with games that were non-Ageia. Are they just stupid or they are right.
I don't see how that would be possible.
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Old May 7th, 2007, 05:02 AM   #5
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Me neither, that's why i didn't believe it
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Old May 7th, 2007, 07:48 AM   #6
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afaik there is only one game "Ghost Recon" using the feature yet (not sure if there will be any cause of CUDA)
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Old May 7th, 2007, 04:40 PM   #7
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Quote:
Originally Posted by IModIntel
Ok thanks, but somehow in some articles they say tha tthey did see some difference in gaming with games that were non-Ageia. Are they just stupid or they are right.

PLACEBO effect mate.
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Old May 7th, 2007, 05:22 PM   #8
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Post the link.
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Old May 7th, 2007, 05:34 PM   #9
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i am waiting for the ATI physx solution.
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Old May 8th, 2007, 12:10 AM   #10
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Quote:
Originally Posted by lumo
afaik there is only one game "Ghost Recon" using the feature yet (not sure if there will be any cause of CUDA)
http://www.ageia.com/physx/titles.html
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