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Old October 25th, 2007, 01:36 PM   #21
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Originally Posted by gen.Rage1991hrv View Post
...

.............
not working
to bad
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Old October 26th, 2007, 01:57 AM   #22
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That dx10 thing, and company is probably fake.
BTW, if it was true, you wouldn't need dx10 drivers.
The whole concept of it is to convert dx10 to run on dx9.

Most dx10 games have embedded activation drm that only work in Vista, so dx10 isn't the only thing you need to run them.

Anyway, to see how much vista sucks, read this article:
A Cost Analysis of Windows Vista Content Protection

The true dx10 conversion is really OpenGL.
Since OpenGL can run, and be updated, on any OS, all you need is an OpenGL capable card and a game that uses the API.
Although support in that would be dependent on the driver.

Wine may someday support dx10, but it won't happen anytime soon, and those guys are way more professional than these alky guys, so that should tell you that this dx10 emulator is a scam.
Another thing is that Halo2 is not dx10, its dx9 and it's already been cracked for XP.
You're only fooling yourself believing those scammers.
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Old October 26th, 2007, 01:59 AM   #23
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Anyway, to see how much vista sucks, read this article:
A Cost Analysis of Windows Vista Content Protection
But you can't run away from that issue. Even if you use Linux, you still have to deal with increased prices of hardware to accommodate DRM.
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Old October 26th, 2007, 02:02 AM   #24
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Another note:
Aside from emulation and OpenGL, DX10 will never run on XP. Ever.
DX10 uses a new driver model that cannot run on XP, you'd have to update the whole XP kernel to use DX10, and microsoft is NOT going to do that.
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Old October 26th, 2007, 02:08 AM   #25
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But you can't run away from that issue. Even if you use Linux, you still have to deal with increased prices of hardware to accommodate DRM.
Frankly I don't care if drm increases hardware costs, prices will go down on older hardware just like always, and thats when I buy stuff.
Only idiots buy the Super Mega SLI edition hardware.

The hardware will probably run faster in linux than windows too, since it has less overhead.
This is a good thing, which may be what finally gets people to switch over.

Microsoft's monopoly is slowly coming to an end, and they're going to have to start bringing massive improvements at low cost, to be competitive.
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Old October 26th, 2007, 02:13 AM   #26
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to bad
I agree
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Old October 26th, 2007, 12:38 PM   #27
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dx10 shader level is not hard to turn on but it can make some problems
dot know why and it seams that works in some games
will see what can i do with c++ (probably nothing)
i cant run rest of them
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Last edited by gen.Rage1991hrv; October 26th, 2007 at 12:42 PM..
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Old October 26th, 2007, 11:11 PM   #28
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It's a scam people, wake up!
These guys are getting commission on people pre-ordering vista-only games.

There is no way that this guy is capable of doing what he claims.
Wine has been around for YEARS and has trouble with dx9!!
Quote:
I'm a 19 year old software reverse-engineer living in the San Diego area. I primarily work on compiler and inter-OS compatability projects.
Their pre-order site:
Falling Leaf | Preorder
Quote:
Welcome to the Falling Leaf Systems preorder special for both Halo 2 and Shadowrun! By preordering your titles using the links below, you will receive, free of charge, the initial release of our Alky Compatibility Libraries when they are completed, allowing you to run these Windows Vista titles on Windows XP! The current estimated time of release is late July.
I have no idea about the validity of this project, or whether its a simple scam. but here's something pulled from the wine mailing list. - Falling Leaf Systems Forum
Quote:
Am Montag 23 April 2007 17:32 schrieb H. Verbeet:
> On 23/04/07, Ian Macfarlane <ianmacfarlane at gmail.com> wrote:
> > The Inquirer has an interesting article about something called the
> > Alky Project which claims to have initial support for DirectX 10 on
> > Windows XP (and possibly other operating systems).
>
> My impression is that the Alky project severely underestimates the
> amount of work involved in making this work right.
Actually, they tend to announce something to generate some buzz, put
themselves on slashdot and other pages to get a few people shell out the $50
for their "sapling" program, only to stop the whole thing with some excuse a
few months later.

First, they started as an open source project to "convert" Win32 PE binaries
to Linux ELF and MacOS binaries, and a set of libraries to give the code the
APIs it needs. Some day the project just vanished.

A little bit later on it came back as a closed source project which promised
to convert the prey demo, which uses OpenGL and doesn't need much fixup for
the api.

Later on they announced that they'd work on new d3d apps like TES:Oblivion,
etc. Eventually they ditched that for working on converting d3d10 apps.

Now they came around with their d3d10 lib for winxp. From a quick look at the
strings in the lib, they use opengl, but import only very, very basic
functions like glBegin, glVertex, glTexImage. No shader things, no
multitexturing, no vertex / index buffer things. With their function they can
only have a software renderer(which won't run any real game), or its just a
hello world d3d10 implementation which doesn't do much more than return
D3D_OK on CreateDeviceAndSwapchain(which would fit the few success/failure
reports I saw).
even better article about them:
Can You Run Shadowrun, Halo 2 Vista on XP? news from 1UP.com

Last edited by asdfXTXUltraPro; October 26th, 2007 at 11:24 PM..
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