At the start of this year when we had interviewed Ryan C. Gordon, or better known as Icculus, it was he who had stated the demands of the Unreal Engine and with his 4GB of system memory on his workstation being necessary for development purposes. Although the needs for playing the actual game are much less, there have been a great deal of games, as well as applications, that have begun to optimize for a 2GB environment over the traditional 1024MB.
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