Huang, who co-founded Nvidia in 1993, also predicted innovations in the graphics industry. "In 10 years, you won't see a difference between a video game and a movie," he said, after screening a film clip that showed how far computer graphics have come since his company opened.
Putting up a slide with a frame from one of the Spider Man movies, Huang said current technology requires a long time to render such a high quality graphic. But in a decade, such rendering will be done in real time, he said.
The chips required to handle such work would need billions of transistors.
Nvidia sees its graphics processing units (GPU) crossing the 1 billion transistor mark around 2008, from just 302 million transistors in its latest GeForce 7 series GPUs, he said. By comparison, the company's first offering in 1993, the NV1, carried only 1 million transistors.
The number of transistors on an Nvidia GPU could grow to 5.4 billion by 2013, he said, but the chip industry needs to work on reducing the amount of power a chip needs in order to put that many transistors on one piece of silicon.
Cutting-edge chips with hundreds of millions of transistors are simply running too hot, he said. "We will have to create the devices to cool these chips," he added. There are several ways companies are reducing power leakage, such as using dual cores or using slower transistors, he said, adding he's confident the chip industry will continue to find new ways.
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