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PowerColor Radeon X1650XT Review @ Elite Bastards
Posted by Regeneration on December 5th, 2006, 05:44 PM

Thus, we find this core sporting the same 80 nanometre manufacturing process and eight vertex shader units. Where it loses out to the Radeon X1950 PRO is with regard to pixel shader units and ROPs - One quad of pixel pipelines is disabled for 'RV560', giving it twenty-four pixel shader units against thirty-six on RV570, and just eight texturing units against twelve in the core's big brother. Four ROPs have also been switched off here, leaving us again with eight rather than twelve.

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1 Comments
Nice review and I have a couple of very old friends active on that forum

Hanners knows his stuff !!

Card looks great
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