|  | | Elder Scrolls IV: Oblivion Review @ Guru3D | Today Guru of 3D brings you a rather interesting article. It's game review with a hardware point of view of that fantastic title Oblivion (PC). We look at all it's aspects, then have a look at the game with four different PCs (yes both ATI and NVIDIA platforms). We'll also have a brief look at the Chuck patch recently released by ATI that allows you to enable both HDR and AA at the same time. All in all a very extensive game review with a Guru's point of view. Read Here | | 3 Comments | | | Great looking game and a nice review by our mates on Guru3D
Cheers !! | | | | The screenshots above show you the difference between AA and no AA with HDR applied. It really looks fantastic. The shots were taken at a resolution of 1600x1200, so AA isn't as necessary, but it sure makes a difference and it looks amazing having all that eye candy up full. However those of you on 17" TFT's with a native resolution of 1280x1024 and power to spare, will really like the ability to smooth out those jaggies without having to loose HDR in the process. In terms of performance, well, it was better than I expected, but you are definitely going to need crossfire to run this at 1600x1200 or higher. On the Weatherleah test, with the Crossfire enabled Ultra High end rig the minimum FPS dropped about 3fps to around 25 with 4xAA enabled. The average was about 30fps, a drop of about 5fps. It was completely playable, considering this is a very intensive area of the game, and you can expect far higher frame rates else where. This really does show how well ATI's latest hardware handles AA. Well with the 360 you get both HDR & AA | | | | Quote: |
Originally Posted by Danhill The screenshots above show you the difference between AA and no AA with HDR applied. It really looks fantastic. The shots were taken at a resolution of 1600x1200, so AA isn't as necessary, but it sure makes a difference and it looks amazing having all that eye candy up full. However those of you on 17" TFT's with a native resolution of 1280x1024 and power to spare, will really like the ability to smooth out those jaggies without having to loose HDR in the process. In terms of performance, well, it was better than I expected, but you are definitely going to need crossfire to run this at 1600x1200 or higher. On the Weatherleah test, with the Crossfire enabled Ultra High end rig the minimum FPS dropped about 3fps to around 25 with 4xAA enabled. The average was about 30fps, a drop of about 5fps. It was completely playable, considering this is a very intensive area of the game, and you can expect far higher frame rates else where. This really does show how well ATI's latest hardware handles AA. Well with the 360 you get both HDR & AA | Should be getting the 360 version next week...  | | |
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