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Skyrim High Resolution Texture Pack Comparison
Old 15 February 2012, 08:38   #21
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Originally Posted by Regeneration View Post
It was fixed this morning. You should be able to switch to full screen and adjust video resolution.
yep.
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Old 15 February 2012, 08:44   #22
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Nice video
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Old 15 February 2012, 18:28   #23
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HD Video on 27", 2560x1440 monitor.

I looked very carefully and could only see the difference in about 25% of the comparisons.

Whoever made this video screwed up. Hardly a big endorsement. HD pack not recommended if it drops your frame rate below 60FPS as you want VSYNC to prevent screen tearing.

Not too many systems could handle:
- HD PACK, and
- 60FPS, and
- Maximum quality settings.
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Old 16 February 2012, 12:57   #24
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Whoever made this video screwed up. Hardly a big endorsement. HD pack not recommended if it drops your frame rate below 60FPS as you want VSYNC to prevent screen tearing.
you have no idea what you're talking about.

you want below 60fps for vsync anyway as it prevents lag.
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Old 16 February 2012, 13:47   #25
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You get screen tearing when you go past 60FPS as more images are fed to the screen then it can actually display. vsync prevents that, but if you drop below 60 there is really no worries as far as tearing goes.

Don't understand how it prevents lag (lag relating to what, exactly?) though, maybe squall there can shed some light on the matter.
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Old 16 February 2012, 13:54   #26
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synchronisng a framerate that is higher than 60 introduces a delay period of approximately 20ms (where a framecapped no vsync 60fps is 16ms) This can be felt in most first person shooters with vsync enabled (on 60hz displays atleast).

capping the framerate at just below 60 when using vsync+TB allows the frame to display Just-In-Time, and thus the latency is always 16ms max.

Im sure theres a far more clear way to explain it, but put simply. try running Doom 3 with vsync (mouse smoothing completely off) and you will find it feels like you're dragging the aiming reticle around the screen, where as inputting 57 or 58fps as a frame cap (Nvidia inspector or Dxtory) the input will feel far more responsive.

Homeworld 2 is another title where the frame cap really helps.

Quote:
Ok just to clear out some fast.

Basically the problem is that the game engine sends more frames that the monitor can display in a second, for example your Pc can run the game at 100 fps, your monitor can display 60, so while the monitor refreshes it's vertical lines, there will be lines what till display an older frame, some a new frame so the result will be a tearing picture.

If you turn v-sync on, the game will still make 100 frames, but it will go into a buffer, and the buffer will send the right amount (in this case 60) to the monitor to let is display every frame separately, without tearing. The mouse "lag" you get is because the frames have to wait for the monitor so you get a bit of delay.

more info: http://www.tweakguides.com/Graphics_9.html
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Old 16 February 2012, 14:47   #27
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But all of this is valid only if your hardware can do >60FPS.

This "buffer" is in hardware or software?
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Old 16 February 2012, 15:13   #28
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swap buffer, bit of both.

you also have the vsync lag when fps suddenly drops from 60, or is unsteady with triplebuffering. AC2 had a lot of instances of that.
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Old 16 February 2012, 15:46   #29
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It does looks kinda the same, the new texture set is slightly better, but i would rather use a Fan HD texture pack.
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Old 16 February 2012, 16:03   #30
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Did you really remember to activate the high resolution textures in the launcher? Cant see any difference.
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