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Unigine Heaven Benchmark 2.1
Old 23 March 2010, 19:08   #1
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Unigine Corporation has released a new version of its DirectX 11 benchmark Heaven that is based on its proprietary Unigine engine. The company has already made a name among the overclockers and gaming enthusiasts for uncovering the realm of true GPU capabilities with previously released Sanctuary and Tropics demos. Their benchmarking capabilities are coupled with striking visual integrity of the refined graphic art.

Changes:
Support for OpenGL 4.0 (with tessellation).
Support for 3D Stereo.
Several minor optimizations.

"Our company has been pushing the limits of advanced 3D real-time technologies with Unigine engine for almost 5 years. We focus on consistent delivering of all the innovation power to game developers and end users by taking advantage of modern GPUs capabilities. So we couldn't have missed the next major stage of DirectX evolution with its inspiring features. We are happy to be the first benchmark provider for this amazing technology. I hope that our strategic relationship with Microsoft will continue", commented Denis Shergin, CEO of Unigine Corp.

Download: Unigine Heaven Benchmark 2.1

Last edited by Regeneration; 29 January 2011 at 01:37..
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Old 23 March 2010, 21:57   #2
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1st website in the world to host it
that's cool.
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Old 23 March 2010, 22:14   #3
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"More tessellation load.
Optimized engine.
(...)
Introduced "extreme" tessellation mode."

ROFLMAO - why don't you just say it: NVIDIA Fermi Edition?

Pathetic.
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Old 23 March 2010, 22:45   #4
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"More tessellation load.
Optimized engine.
(...)
Introduced "extreme" tessellation mode."

ROFLMAO - why don't you just say it: NVIDIA Fermi Edition?

Pathetic.
I must admit that thought crossed my mind.

It is good that they are making it test the tessellation engine, but I seriously doubt any games in the next few years will use the level of tessellation included in the first benchmark so the benchmark becomes even less relevant to real world game performance.
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Old 23 March 2010, 23:23   #5
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Thanks for the upload! I missed it as it made the rounds earlier.
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Old 24 March 2010, 00:15   #6
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I just ran this on my system and got an average of 24 FPS. That was NOT with all the bells and whistles at max settings, though!

The attached image shows the current selected settings.

Here is the result of the Benchmark with these settings:

Heaven Benchmark v2.0

FPS: *24.2*
Scores: *611*
Min FPS: *12.6*
Max FPS: *60.5*


Hardware

Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010
Operating system: Windows 7 (build 7600) 64bit
CPU model: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz
CPU flags: 3400MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model: ATI Radeon HD 5700 Series 8.712.3.0 1024Mb


Settings

Render: direct3d11
Mode: 1680x1050 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Replication: disabled
Tessellation: normal

Unigine Corp. <http://unigine.com/> 2005-2010

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Unigine Heaven Benchmark 2.1-heavenbenchmark2.0settings.jpg  
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Old 24 March 2010, 00:26   #7
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a new version?....


me thinks i will spare my 8800GT to this testing software... loool

the results would be similar to the first version... i think... 650 points or something
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Old 24 March 2010, 05:06   #8
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Unigine
Heaven Benchmark v2.0
FPS: 32.2
Scores: 812
Min FPS: 18.1
Max FPS: 71.6

Hardware
Binary: Windows 32bit Visual C++ 1500 Release Mar 7 2010
Operating system: Windows Vista (build 6002, Service Pack 2) 64bit
CPU model: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
CPU flags: 3699MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model: ATI Radeon HD 5800 Series 8.14.01.6095 1024Mb

Settings
Render: direct3d11
Mode: 1920x1200 2xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 2x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Replication: disabled
Tessellation: normal
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Old 24 March 2010, 09:53   #9
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Quote:
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"More tessellation load.
Optimized engine.
(...)
Introduced "extreme" tessellation mode."

ROFLMAO - why don't you just say it: NVIDIA Fermi Edition?

Pathetic.
I aggree. Nvidia uses V1.1 the first time, and compare to V1.0 of ATI benchmark. It is obvious, because everyone with ATI cards had same scores than the comparison, sometimes a bit better. Went to the developer of Unigine's twitter page, only to see he has been invited to a party Nvidia is giving them I knew Nvidia was cheating on the first benchmark because of this (everyone knew V1.1 is the optimised version of Unigine which Nvidia used, and that it will change it's name to V2.0 when it is finalised) But now, as can be seen, there has been some additional features added. Which brings me to the point. Nvidia cheats, they know it, then they make sure V1.1 will never be released (they must have a lot of influence with Unigine) and now V2.0 is released. So, we can never prove anything. Typical!!!!!!!! I am tired of their shit. Buying a 5970 now next week, will not buy Fermi just because of all the corporate BULLSHIT!!!!! We all know the 5970 will outperform it, use only 30w of more power, and will cost the same or less than Fermi. Physx and 3D vision....hahahahaha. Physx can be done on the CPU, which, when you have a CoreI7, is easy. 3D Vision also nonsence. I like my FPS games. 1st, cannot enable AA with 3d vision, secondly will have to reduce resolution to achieve at least 60fps in a game. 3rd Imagine trying to play BFBC2 with building or players in 3D, but using a 2D cursor. Only spells disaster. 3d only good for racing games and adverture rpg. Maybe flightsims. But mostly for movies.
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Old 24 March 2010, 11:02   #10
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Worst thing is, I looked at the Dirt2 benchmarks. Nvidia running DX9 against Ati DX11????? WTF. I really wanted to get a Fermi. If Nvidia could just be honest, and say that Fermi performs better here, worse here etc etc, release the card for testing allready, run Heaven benchmark V1.0 like the rest of the people we will still buy Fermi. I mean, 5 or 10% faster than the 5870 is ok....no problems with that. Just stop the lies. I also had a look at the 5870 compared to fermi in 3dMark Vantage. Yes, fermi is a bit faster, a few %, but, when you look nicely at the detailed shader performance, vertex performance you will see ATI performs much better than Nvidia. So ATI's shaders do a better job. It may be just me, but I feel we are in for a BIG disappointment. And I waited months, well, 6 months to be correct, to upgrade my GTX260. All the wait it seems was for nothing. I just hope and pray I am wrong.....but somehow I doubt it.
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