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Nvidia: Hybrid PhysX Is Technically Impossible
Old 15 May 2010, 04:08   #31
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1. It is NOT NV technology, they simply bought it and made it performing worse on CPU's
No, you idiot. Fluidmark has already proved this rumour to be baseless.
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Old 10 February 2011, 10:16   #32
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I am sorry but the FAQ is 100% clear on this.

""""Can I use an NVIDIA GPU as a PhysX processor and a non-NVIDIA GPU for regular display graphics? No."""

No. Not, you can't legally, not, we don't advise it.

A clear and concise "No.", which is quite literally a not possible, then they expand it to say for technical reasons, which again certifies it as technically impossible.
Yeah, I know I'm on an old thread. I just ran across and wanted to add my two cents since most posts in this thread are by people that seem to have a problem with reading comprehension.

They did not say it's not technically possible. They said it is not possible because it "has been fully verified and enabled using only NVIDIA GPUs". Meaning, in their own drivers they only verify and enable it with their own GPUs.

While leaving the option there would have been better for advanced users, I don't blame them for not wanting to deal with the costs of supporting this in chips that are in direct competition. It's not cheap. If they leave the option in, then they have to support it to some degree even if it has a disclaimer, and ultimately that cost would be passed to us anyway. If you're that advanced of a user then get the hacked unsupported drivers and stop complaining and use the time for something more productive like working on your reading comprehension.

For the record, I'm not a fan boy of anything. I bought ATI exclusively for about fourteen years to support healthy competition. ATI drivers have always had major issues, but I dealt with it. This last purchase I went with a 3rd party using a NV chip to save some money since NV drivers have always been strong.
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Old 14 February 2011, 14:23   #33
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first they (nVidiot) buy 3DFX to gain SLI
then they (nVidiot) buy out Agia to gain PhysX
then they (nVidiot) Pay off game makers to cripple games when running on ATI GPU's
maybe next they'll (nVidiot) will buy Lucidlogix for the Fusion tech but will cripple it to void the use of mixed ATI/nVidiot systems

have they actually come up with any game breaking technology themselves or did they just buy shit and cobble it together


what's next nVidot for president why not they already lie to the public what more do you need to do

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Old 14 February 2011, 14:38   #34
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first they (nVidiot) buy 3DFX to gain SLI
No, both techniques are entirely different and 3DFX SLI does not duplicate vram contents, it increases the max vram available. The way it renders a scene is also very different

3DFX was going bankrupt and nvidia took the opportunity to buy out and aquire the personel from 3DFX rather then let them all go out of work, This also included certain technologies, but none of the 3DFX api was replicated by nvidia.

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then they (nVidiot) buy out Agia to gain PhysX
PhysX was also on the verge of going broke, because nobody gave a shit about accelerated physics at the time, the technology would've been lost completely had nvidia not taken the api on board and remodelled it to work on a programmable gpu rather than an expensive, yet high latency seperate pci device.

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then they (nVidiot) Pay off game makers to cripple games when running on ATI GPU's
You have no evidence of this, Infact the choices studio's make on how they implement effects changes the performance of an application per hardware vendor, more so than hardware specific optimisations, and AMD, sad to say, is just bad at certain format swapped textures. If you are STILL referring to the HawX 2 performance, then again, this is an oversight on AMD's part, their tesselators do not work on par with Nvidia's, and there is numerous benchmarks to showcase this, though your posting history already states you will blatantly ignore this the case through an ignorant and biased supporting of Radeon.

You coin me as a rabid fanboy when yourselves are more ignorantly fanboyish than myself, Atleast i go and verify the issues i have had with AMD parts in the past with new parts before bitching out them.
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Old 14 February 2011, 17:59   #35
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because nobody gave a shit about accelerated physics at the time
Some things never change
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Old 14 February 2011, 18:00   #36
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True, nobody STILL gives a shit about accelerated physics.
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Old 14 February 2011, 18:08   #37
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Well, I don't see that changing until they increase bang for buck ratio. And when taking into consideration the current flow of events (i.e. devs not taking many chances with anything new) I don't see how they could make it usable in the near future.
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Old 14 February 2011, 18:10   #38
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the biggest change in the GFX world will be when microsoft standardises Ray tracing.
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Old 14 February 2011, 18:21   #39
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The only thing needed would be a GPU that can render it real time
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Old 14 February 2011, 23:39   #40
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@ squall I never called you a fanboi infact I've owned both NV and ATI gpus throughout the years that I've been building PC's bang for buck is what concerns me and when an gpu manufacturer pay devs to make games more playable on their hardware it unfairly disadvantages the other guys hardware whether intentional or not. the only thing an GPU manufacturer should be doing for devs is supplying hardware for testing
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