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first they (nVidiot) buy 3DFX to gain SLI
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No, both techniques are entirely different and 3DFX SLI does not duplicate vram contents, it increases the max vram available. The way it renders a scene is also very different
3DFX was going bankrupt and nvidia took the opportunity to buy out and aquire the personel from 3DFX rather then let them all go out of work, This also included certain technologies, but none of the 3DFX api was replicated by nvidia.
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then they (nVidiot) buy out Agia to gain PhysX
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PhysX was also on the verge of going broke, because nobody gave a shit about accelerated physics at the time, the technology would've been lost completely had nvidia not taken the api on board and remodelled it to work on a programmable gpu rather than an expensive, yet high latency seperate pci device.
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then they (nVidiot) Pay off game makers to cripple games when running on ATI GPU's
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You have no evidence of this, Infact the choices studio's make on how they implement effects changes the performance of an application per hardware vendor, more so than hardware specific optimisations, and AMD, sad to say, is just bad at certain format swapped textures. If you are STILL referring to the HawX 2 performance, then again, this is an oversight on AMD's part, their tesselators do not work on par with Nvidia's, and there is numerous benchmarks to showcase this, though your posting history already states you will blatantly ignore this the case through an ignorant and biased supporting of Radeon.
You coin me as a rabid fanboy when yourselves are more ignorantly fanboyish than myself, Atleast i go and verify the issues i have had with AMD parts in the past with new parts before bitching out them.