| | Stone Giant DirectX 11 Benchmark | |
Stone Giant is a DirectX 11 demo produced by Fatshark in collaboration with BitSquid using BitSquid Tech. It has primarily been developed to test the BitSquid tools and technology in a real-world production environment. The demo showcases how DX11 hardware tessellation can be used to achieve a high level of geometry detail in close-up shots. For users lacking a DX11 compatible GPU the demo also supports a DX10 fallback path with tessellation disabled.
• Highly parallel, data oriented design.
• Support for all new DX11 GPUs, including the Nvidia GeForce GTX 400 Series and AMD Radeon 5000 series.
• Compute Shader 5 based depth of field effects.
• Dynamic level of detail through displacement map tessellation.
• Stereoscopic 3D support for Nvidia 3D Vision.
“With advanced tessellation scenes, and high levels of geometry, Stone Giant will allow consumers to test the DX11-credentials of their new graphics cards”, said Tobias Persson, Founder and Senior Graphics Architect at BitSquid. “We believe that the great image fidelity seen in Stone Giant, made possible by the advanced features of DirectX 11, is something that we will come to expect in future games.”
“At Fatshark, we have been creating the art content seen in Stone Giant”, said Martin Wahlund, CEO of Fatshark. “It has been amazing to work with a bleeding edge engine, without the usual geometric limitations seen in current games”.
The demo has a cinematic sequence that you can use together with the built-in performance statistics to measure the performance of your GPU.
The demo starts with the camera in free-flight mode, allowing you to fly around and study the environment in detail. From the free-flight mode you can start the cinematic sequence or jump between five different predefined close-up shots. The close-up shots have been designed to show the visual differences between the different tessellation settings and depth of field effects available in the demo.
Download this file in our downloads section.
Last edited by Regeneration; April 21st, 2010 at 11:33 PM.
| | | | 26 Comments | | | Looks like it's holding tiberian lol. | | | | Can this play on a dx10 video card (4870) | | | | Quote:
Originally Posted by bigal Can this play on a dx10 video card (4870) | I guessing no. But it might im not sure. | | | | Quote:
Originally Posted by Sazabizc I guessing no. But it might im not sure. | It works!!! | | | | Here are a few screenshots: | | | | Quote:
Originally Posted by bigal It works!!! | Cool. | | | | Quote:
Originally Posted by bigal Can this play on a dx10 video card (4870) |
"""For users lacking a DX11 compatible GPU the demo also supports a DX10 fallback path with tessellation disabled."""
Perhaps reading the top post will save time with questions. | | | | Quote:
Originally Posted by lyla """For users lacking a DX11 compatible GPU the demo also supports a DX10 fallback path with tessellation disabled."""
Perhaps reading the top post will save time with questions. | Yeah, I see what you mean, that was very lazy of me. | | | | It sure does bring my system to its knees! With everything set to high and at 1920x1080, I get about 16 FPS. Ouch! | | | | so how do you switch between different modes? | | | | Quote:
Originally Posted by Chaos so how do you switch between different modes? | It's in the "readme"  | | | | Well thanks for the polite ways of saying it Dyre, I was expecting flamage for not reading instructions  | | | | This benchmark is a resource hog, many unigene engine benchmark is just much better, no question about that!!! This benchmark needs more optimization, and why is the benchmark so huge in size, when the bbenchmark is smaller than the unigene heaven engine benchmark which is bigger and has better graphics, more optimized, and is smaller??? | | | | | | Quote:
Originally Posted by lyla Thats my job! | true enough  | | | | | | Quote:
Originally Posted by Kirill So,is it good? | Depends on what you're really looking for, I guess. | | | | Quote:
Originally Posted by Dyre Straits Depends on what you're really looking for, I guess. | Well,i ran it at 1280x800 resolution,treid 1650x1050 but instead of that,it ran on 1280x720,i tried to hit F buttons but seems like half of the things there was not supported,in the launcher itself i got tesselation on high,and ran it and that what i got.. :-) | | | | Would someone mind doing some comparison shots, with and without tessellation? | | | | Quote:
Originally Posted by mkey Would someone mind doing some comparison shots, with and without tessellation? | I was trying to do this but, FRAPS (the version I have, anyway) doesn't work with this demo. And, when I press the PRTSCN key, all I get when I try to paste it is a black screen.
I need some way to capture the images. | | | | | | I have Ati Radeon HD 2x00 , and appears this error "stone giant has stopped working" option = tessellation disabled | | | | Quote:
Originally Posted by gamespirit I have Ati Radeon HD 2x00 , and appears this error "stone giant has stopped working" option = tessellation disabled | Don't think that is a direct X 10 card, so not sure it works on earlier cards. | | | | Quote:
Originally Posted by mkey Would someone mind doing some comparison shots, with and without tessellation? | I decided to go ahead and upgrade to the latest FRAPS Full Version. It does work with this demo so I'll get some comparison shots put together and posted very soon. | | | | Screenshots: No Tesselation | | | | Screenshots: Tesselation High | | |
Copyright © NGOHQ.com - All rights reserved Reproduction in whole or in part in any form or medium without written permission of the site's owners is prohibited.
Powered by vBulletin from vBulletin Solutions, Inc. Search Engine Friendly URLs by vBSEO |
| |