Stone Giant is a DirectX 11 demo produced by Fatshark in collaboration with BitSquid using BitSquid Tech. It has primarily been developed to test the BitSquid tools and technology in a real-world production environment. The demo showcases how DX11 hardware tessellation can be used to achieve a high level of geometry detail in close-up shots. For users lacking a DX11 compatible GPU the demo also supports a DX10 fallback path with tessellation disabled.
• Highly parallel, data oriented design.
• Support for all new DX11 GPUs, including the Nvidia GeForce GTX 400 Series and AMD Radeon 5000 series.
• Compute Shader 5 based depth of field effects.
• Dynamic level of detail through displacement map tessellation.
• Stereoscopic 3D support for Nvidia 3D Vision.
“With advanced tessellation scenes, and high levels of geometry, Stone Giant will allow consumers to test the DX11-credentials of their new graphics cards”, said Tobias Persson, Founder and Senior Graphics Architect at BitSquid. “We believe that the great image fidelity seen in Stone Giant, made possible by the advanced features of DirectX 11, is something that we will come to expect in future games.”
“At Fatshark, we have been creating the art content seen in Stone Giant”, said Martin Wahlund, CEO of Fatshark. “It has been amazing to work with a bleeding edge engine, without the usual geometric limitations seen in current games”.
The demo has a cinematic sequence that you can use together with the built-in performance statistics to measure the performance of your GPU.
The demo starts with the camera in free-flight mode, allowing you to fly around and study the environment in detail. From the free-flight mode you can start the cinematic sequence or jump between five different predefined close-up shots. The close-up shots have been designed to show the visual differences between the different tessellation settings and depth of field effects available in the demo.
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