Unigine Corporation today announced the second version of its DirectX 11 benchmark Heaven that is based on its proprietary Unigine engine. The company has already made a name among the overclockers and gaming enthusiasts for uncovering the realm of true GPU capabilities with previously released Sanctuary and Tropics demos. Their benchmarking capabilities are coupled with striking visual integrity of the refined graphic art. Changes:
• More tessellation load.
• Optimized engine.
• Added several new art assets.
• Introduced "extreme" tessellation mode.
"Our company has been pushing the limits of advanced 3D real-time technologies with Unigine engine for almost 5 years. We focus on consistent delivering of all the innovation power to game developers and end users by taking advantage of modern GPUs capabilities. So we couldn't have missed the next major stage of DirectX evolution with its inspiring features. We are happy to be the first benchmark provider for this amazing technology. I hope that our strategic relationship with Microsoft will continue", commented Denis Shergin, CEO of Unigine Corp.
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