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Why Duke Nukem Forever Failed
Posted by AfterLife on December 23rd, 2009, 09:17 AM

On the last day, they gathered for a group photo. They were videogame programmers, artists, level builders, artificial-intelligence experts. Their team was — finally — giving up, declaring defeat, and disbanding. So they headed down to the lobby of their building in Garland, Texas, to smile for the camera. They arranged themselves on top of their logo: a 10-foot-wide nuclear-radiation sign, inlaid in the marble floor.

To videogame fans, that logo is instantly recognizable. It’s the insignia of Duke Nukem 3D, a computer game that revolutionized shoot-’em-up virtual violence in 1996. Featuring a swaggering, steroidal, wisecracking hero, Duke Nukem 3D became one of the top-selling videogames ever, making its creators very wealthy and leaving fans absolutely delirious for a sequel. The team quickly began work on that sequel, Duke Nukem Forever, and it became one of the most hotly anticipated games of all time.

It was never completed. Screenshots and video snippets would leak out every few years, each time whipping fans into a lather — and each time, the game would recede from view. Normally, videogames take two to four years to build; five years is considered worryingly long. But the Duke Nukem Forever team worked for 12 years straight. As one patient fan pointed out, when development on Duke Nukem Forever started, most computers were still using Windows 95, Pixar had made only one movie — Toy Story — and Xbox did not yet exist.

Read the entire article in Wired.

Last edited by Regeneration; December 23rd, 2009 at 09:47 AM..

5 Comments
Rest in Peace I think...Bunch of tools those developers...
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This game must be pretty well finished if publisher was smart they would have taken the game instead of suing for money and had someone finish it and release it, probably wouldnt have taken much
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No...They want the entire rights to the franchise not just the one game. They would make tons of money on just the name alone. It sad but this developer originally had a great franchise, still does. But could not get out of his own way. He should have released the damn game on the original on the quake II engine years back and the released sequels on the unreal. What a moron. Would have made a lot of money if the games were any good.
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Well since 3d realms is dead I think they might be smart to just give it up, atleast then the duke has a chance of living on.

Although honestly they should have held out a little longer, right now I think gaming graphics are nearing an apex where their looking almost as good as their going to for a while so if he had stuck it out with one of todays engines they would have had no problems
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This had to be the biggest goof up in gaming history....
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