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Batman AA Issue Investigated
Posted by Regeneration on November 5th, 2009, 01:43 AM

Theo Valich of BSN has published an excellent article about Batman's Antialiasing issue and the latest events. Here is a small snip from the article: "A war of words recently broke out between AMD and nVidia over Eidos using nVidia's code for Anti-Aliasing implementation in Batman: Arkham Asylum. There is a large discussion going on over at various Internet forums, but we decided to take a deep breath and get to the bottom of Batmangate.

In the past 48 hours, we talked with Chris Hook [Senior Manager Public Relations, AMD], Richard Huddy [WW Developer Relations Manager, AMD], Bryan Del Rizzo [GeForce Public Relations Manager, nVidia] and Brian Burke [Public Relations Manager, nVidia]. We have also discussed the situation with Tim Sweeney, the creator of the game engine and three game developers who commented on the matter under the condition of anonymity."

Read the entire article in BSN.

4 Comments
Nvidia did the work, the game/feature supports only Nvida cards ATI did nothing and they get nothing. Am I missing something?
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Business as usual...
I guess nVidia is so mad about not having DX 10.1/11 it makes them make wrong marketing decisions. The only victim is the Customer.
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Quote:
Originally Posted by mkey View Post
Nvidia did the work, the game/feature supports only Nvida cards ATI did nothing and they get nothing. Am I missing something?
Besides the code is a generic code used for AA that already has been used in virtually every implementation of a game and it is nothing new ?
Nope
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Didn't Nvidia's people work with the devs on some workaround?
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