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Unigine Heaven Performance Scaling
Posted by Regeneration on October 28th, 2009, 04:55 PM


13 Comments
DirectX 11 in this benchmark is one big fake!
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why?
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I wouldn't say its DX11 support is "fake".
Perhaps it doesn't fully utilize DX11 - but it does support tessellation.
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Tesselation in theory should work only with dx11 gpus, but i can run tesselation in this benchmark with my hd3850gpu which is dx10.1 only.
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tessellation is one power hungry function
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spectarox u can enable it, but u can't see it!
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how do you get that nice table saying the performance stats ??
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AMD shows the Tesselation capabilities since the HD2900 ! Not a new feature DUH!
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tessellation is supported on older cards with a DX11 wrapper. in this case the tessellation is being handled by the CPU.
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Originally Posted by Unregistered View Post
tessellation is supported on older cards with a DX11 wrapper. in this case the tessellation is being handled by the CPU.
No, no it's not. Tessellation is not enabled for any non-DX11 GPU even if you select DX11 mode. Have any of you even run the benchmark to test your random assertions?

*sigh*
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Originally Posted by Unregistered View Post
No, no it's not. Tessellation is not enabled for any non-DX11 GPU even if you select DX11 mode. Have any of you even run the benchmark to test your random assertions?

*sigh*
mmmmmmmmmm... no

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Although the GPU accelerated tessellation is much faster than the CPU version, but it nevertheless costs a lot of performance. On a Radeon HD 5870 in DX 11 mode the frames per second drop by 39 percent as soon as tessellation is activated
http://www.pcgameshardware.com/aid,6...arks/Practice/
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Dx11 is almose the same as DX10
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Google Displacement mapping looks just like Tessellation. And I think dx 10 gpu should be able to run Tessellation Because the Xbox 360 can and its not even Dx 10 it's a customize Dx 9 from what I understand.
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