Unigine Corporation today announced release of the first DirectX 11 benchmark Heaven that is based on its proprietary Unigine engine. The company has already made a name among the overclockers and gaming enthusiasts for uncovering the realm of true GPU capabilities with previously released Sanctuary and Tropics demos. Their benchmarking capabilities are coupled with striking visual integrity of the refined graphic art. Heaven benchmark excels at providing the following key features:
• Native support of OpenGL, DirectX 9, DirectX 10 and DirectX 11
• Comprehensive use of tessellation technology
• Advanced SSAO (screen-space ambient occlusion)
• Volumetric cumulonimbus clouds generated by a physically accurate algorithm
• Dynamic simulation of changing environment with high physical fidelity
• Interactive experience with fly/walk-through modes
• ATI Eyefinity support
New benchmark grants the power to unleash the DirectX 11 potential in the gift wrapping of impressively towering graphics capabilities. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. With the interactive mode emerging experience of exploring the intricate world is ensured within reach. Through its advanced renderer, Unigine is one of the first to set precedence in showcasing the art assets with tessellation, bringing compelling visual finesse, utilizing the technology to the full extend and exhibiting the possibilities of enriching 3D gaming.
The distinguishing feature of the benchmark is a hardware tessellation that is a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that developers can gain a more detailed look of their games almost free of charge in terms of performance. Thanks to this procedure, the elaboration of the rendered image finally approaches the boundary of veridical visual perception: the virtual reality transcends conjured by your hand.
"Our company has been pushing the limits of advanced 3D real-time technologies with Unigine engine for almost 5 years. We focus on consistent delivering of all the innovation power to game developers and end users by taking advantage of modern GPUs capabilities. So we couldn't have missed the next major stage of DirectX evolution with its inspiring features. We are happy to be the first benchmark provider for this amazing technology. I hope that our strategic relationship with Microsoft will continue", commented Denis Shergin, CEO of Unigine Corp.
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