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Nvidia Responds to AMD's TWIMTBP Criticism
Posted by Regeneration on September 30th, 2009, 10:52 PM

Nvidia has responded to Ian McNaughton’s criticism of TWIMTBP with the following: "A representative of AMD recently claimed that Nvidia interfered with anti-aliasing (AA) support for Batman: Arkham Asylum on AMD cards. They also claimed that Nvidia’s The Way It’s Meant to be Played Program prevents AMD from working with developers for those games.

Both of these claims are NOT true. Batman is based on Unreal Engine 3, which does not natively support anti-aliasing. We worked closely with Eidos to add AA and QA the feature on GeForce. Nothing prevented AMD from doing the same thing.

Games in The Way It’s Meant to be Played are not exclusive to Nvidia. AMD can also contact developers and work with them.

We are proud of the work we do in The Way It’s Meant to be Played. We work hard to deliver kickass, game-changing features in PC games like PhysX, AA, and 3D Vision for games like Batman. If AMD wants to deliver innovation for PC games then we encourage them to roll up their sleeves and do the same."

8 Comments
Pretty much what is said.

Stop kicking up shit and get into the game AMD.
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Game Changing features? 3d vision? Hell I had that for my Sega Master System in 1990...And we all know that Nvidia does not do "Real AA" at least not very well anyway.

Nvidia is right. Nothing stopped AMD from contacting the developers directly..Except that the developers would lose the cash that Nvidia was giving them if they helped AMD.
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I totally agree. AMD whines and doesn't do anything about it. I love your cards AMD, but please GROW A PAIR!
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Didn't read in any part what NV says about what happen when they changed the 5870 HW id so the system think it was an NV card and de AA works perfectly.

That kind of attitude is lame... block AA? WTF!? It's like Creative tomorow blocks OpenAL on Realtek chips.
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I totally agree with what being said.
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Originally Posted by darthcyclonis View Post
Game Changing features? 3d vision? Hell I had that for my Sega Master System in 1990...And we all know that Nvidia does not do "Real AA" at least not very well anyway.

Nvidia is right. Nothing stopped AMD from contacting the developers directly..Except that the developers would lose the cash that Nvidia was giving them if they helped AMD.


AA is AA regardless of whether its applied in Hardware, or in a Post Process Software method, so unless you actually have half an idea on what your saying, i suggest just not posting. Seriously.

Not to mention that Nvidia RGMSAA is no worse / no better then ATI's RGMSAA.

though they have to update their SSAA since thats still using OGSSAA
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Originally Posted by squall_leonhart View Post
AA is AA regardless of whether its applied in Hardware, or in a Post Process Software method, so unless you actually have half an idea on what your saying, i suggest just not posting. Seriously

Not to mention that Nvidia RGMSAA is no worse / no better then ATI's RGMSAA.


Your kidding right? I don't think you know what I'm talking about so don't post. Seriously. That may be true but there is a performance hit depending on your hardware. Also let's not forget about the crap CSAA that Nvidia pulled. Which limited color sampling to 1x, even when 4x and higher AA being applied.

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Originally Posted by squall_leonhart View Post
though they have to update their SSAA since thats still using OGSSAA
No Really?? lol

I own both Nvidia and ATi cards. So I'm not really a fanboy of either. I'm very critical of Nvidia because of the crap they pulled over the last couple of years. (CSAA, PhysX closed, Cheating in Benchmarks) crap like that.

Last edited by darthcyclonis; October 1st, 2009 at 04:01 PM..
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And its not like nvidia ever hid that fact (unless you're too stupid to read up on what CSAA is) and its not like nvidia ever removed the standard MSAA settings.
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