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S.T.A.L.K.E.R. Call of Pripyat: DirectX 10 vs. DirectX 11
Posted by Regeneration on September 27th, 2009, 11:40 AM




Read the entire article in FiringSquad.

Last edited by Regeneration; September 27th, 2009 at 11:56 AM..

9 Comments
I think someone fucked up, to me it seems the first image has DX11 on the left, while on the second image it's on the right.

Or maybe it's just a test
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Looks like nothing but increase contrast.
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Look at the roundness of the filter on the mask.
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Unimpressed.
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uuhhm....good job dx11 isn't JUST about graphics then.....still really early days yet.
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yea these are way too early to really get any sense of what dx11 can do, though Id be happy with things being round lol

back in college the joke was always technology has come so far but they still cant make something round in a game
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Hell...We never got to really see what DX10.1 could do....Yeah there are DX10 titles but they never really took full advantage of the instruction set.
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Quote:
Originally Posted by mkey View Post
Look at the roundness of the filter on the mask.
not something that can't and isn't already done in current games.
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I was just saying, the only difference I can see on the images. And to prove my point, they mixed up images lol
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