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S.T.A.L.K.E.R. Call of Pripyat: DirectX 10 vs. DirectX 11
Posted by
Regeneration
on September 27th, 2009, 11:40 AM
Read the entire article in
FiringSquad
.
Last edited by Regeneration; September 27th, 2009 at
11:56 AM
..
9 Comments
Posted by mkey on September 27th, 2009, 11:52 AM
I think someone fucked up, to me it seems the first image has DX11 on the left, while on the second image it's on the right.
Or maybe it's just a test
Quote
Posted by Regeneration on September 27th, 2009, 11:56 AM
Looks like nothing but increase contrast.
Quote
Posted by mkey on September 27th, 2009, 12:03 PM
Look at the roundness of the filter on the mask.
Quote
Posted by [UE] on September 27th, 2009, 01:48 PM
Unimpressed.
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Posted by technogiant on September 27th, 2009, 04:13 PM
uuhhm....good job dx11 isn't JUST about graphics then.....still really early days yet.
Quote
Posted by blindartist on September 27th, 2009, 05:05 PM
yea these are way too early to really get any sense of what dx11 can do, though Id be happy with things being round lol
back in college the joke was always technology has come so far but they still cant make something round in a game
Quote
Posted by darthcyclonis on September 27th, 2009, 05:17 PM
Hell...We never got to really see what DX10.1 could do....Yeah there are DX10 titles but they never really took full advantage of the instruction set.
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Posted by squall_leonhart on September 29th, 2009, 06:37 AM
Quote:
Originally Posted by
mkey
Look at the roundness of the filter on the mask.
not something that can't and isn't already done in current games.
Quote
Posted by mkey on September 29th, 2009, 06:38 AM
I was just saying, the only difference I can see on the images. And to prove my point, they mixed up images lol
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