|  | | John Carmack Criticizes PhysX | | | 21 Comments | | | | | | | dude, he's the smartest man alive | | | | @Dude, you look like a ignorant moron... no offence! | | | | | | | | uh, he was criticising Ageia, not GPU PhysX. gunna quote a video, atleast get it right. | | | | Does not matter if it was GPU or PPU PhysX. Nvidia has locked it so it can only be on Nvidia cards. And from other articles you can't use PhysX on a NV card and have your graphics on an ATI/AMD card so what's the difference Squall? PhysX is dead, hopefully Nvidia with it. | | | | its their right to lock it down, its their property. its not nvidia's fault ATI is to chatty to throw down some cash and support it too. | | | | " Posted by squall_leonhart on August 28th, 2009, 02:30 PM
uh, he was criticising Ageia, not GPU PhysX. gunna quote a video, atleast get it right."
Yeah, and 'dividing players by hardware' isn't GPU PhysX?? | | | | squall...I can see your an Nvidia lover. Your right it is their right to lock it down. It's all so their right to watch it die because they are a bunch of dumbasses...Makes you wonder if the US government is running Nvidia?
Anyway
Truth is I don't think Nvidia believes PhysX will last forever. They took a gamble and bought Ageia...I guess they only hope all the hype and advertisement will help them sell cards now.. Question is what will the do after PhysX is replace by DX11 and OpenCL alternatives? | | | | Quote:
Originally Posted by darthcyclonis Question is what will the do after PhysX is replace by DX11 and OpenCL alternatives? | Probably port it to opencl or other open format and then license it's use....it's really the only way forward if they still want to profit from their investment. Continuing to tie it to their own hardware is a dead end and is only working marginally at the moment as there is no other gpu accelerated physics alternative either open or otherwise...come on AMD/ATi pull your finger out and give us an open alternative. |
Last edited by technogiant; August 29th, 2009 at 07:19 PM..
| Quote | | | | | The trouble with the way this is going is that even if Nvidia make physx into an open system and Ati make GPu Havoc open...just how "open" will they be....call me cynical but I'm sure both sides will find ways to optomise their particular physics engine to give better performance on their individual hardware and so give them advantage in the marketplace....so we will get into that senario again where it depends on who has the biggest influence on the game developers as to which "open" physics engine they use and so one group of gamers will end up being disadvantaged.
I wish that an independant company could develop a physics engine that would work as well as possible on both cards from Nvidia and ATi and put an end to this...you know a bit like lucidlogix hydra engine is about to overturn the sli/crossfire apple cart. |
Last edited by technogiant; August 29th, 2009 at 08:29 PM..
| Quote | | | | | Quote:
Originally Posted by darthcyclonis squall...I can see your an Nvidia lover. Your right it is their right to lock it down. It's all so their right to watch it die because they are a bunch of dumbasses...Makes you wonder if the US government is running Nvidia?
Anyway
Truth is I don't think Nvidia believes PhysX will last forever. They took a gamble and bought Ageia...I guess they only hope all the hype and advertisement will help them sell cards now.. Question is what will the do after PhysX is replace by DX11 and OpenCL alternatives? |
3DFX fan actually.
ATI's hardware is just too cheap for its own good. ATI fans can just go pay for their cards which use driver profiles to inhibit full performance because the cheap VRM design damaged the gpu if its pushed to hard | | | | Yeah and Nvidia drivers don't BSOD you every upgrade.  | | | | they don't.
Bsods are caused by shitty computer configurations.
IE, in other words, idiots shouldn't build computers. | | | | Quote:
Originally Posted by JoeHarry Does not matter if it was GPU or PPU PhysX. Nvidia has locked it so it can only be on Nvidia cards. And from other articles you can't use PhysX on a NV card and have your graphics on an ATI/AMD card so what's the difference Squall? PhysX is dead, hopefully Nvidia with it. | OK Guys. Only for information PhysX is a way to calculate Physiks without the CPU!
The Ageia Cards were created to minimize the CPU load, but it was very weak itself.
Nvidia supports the GPU calculation so the CPU isn't used heavy for this.
(example: CUDA Technology. Using a GPU for special software is faster then using a CPU [NVIDIA’s CUDA™ architecture can be programmed in the only C language environment that unlocks the processing power of GPUs to solve the most complex compute-intensive challenges.])
And some people can google for HAVOK it will use the OpenCL standart. Nvidia is using CUDA for PhysX.
Ati has its ATI Stream. The OpenCL will be avaiable to be used by both cards - possible PhysX will be transferred to OpenCL too, but in my opinion this won't be happen before Havok ready [it's simple about money] | | | | Nvidia is incorporating opencl in their sdk's.
PhysX is dead. | | | | Quote:
Originally Posted by squall_leonhart 3DFX fan actually.
ATI's hardware is just too cheap for its own good. ATI fans can just go pay for their cards which use driver profiles to inhibit full performance because the cheap VRM design damaged the gpu if its pushed to hard | -shrugs-
I moved over to ATi mainly because there was little to no performance difference and nVIDIA cards that I had from the 6-7 series all died horrible deaths... moved to ATi 3 series, no problems. And in Australia I can get a ATi of same performance cheaper than the same nVIDIA.
Props for the 3DFX refference... voodoo cards got me into computers actually, I saw the box and went wow... I want to be able to build and run cool looking things like that.
And for all the fanboys here and I know there are a many, just review cards based on their specific merits and what you want in contrast to your budget but a brand versus a brand especially when you ignore the manufacturers of the cards is just silly.
As for physx itself, I WANT physics to be nice and meaningfull in games and by god it did make mirrors edge look at bit nicer (thats right folks I do have ATi and nVIDIA cards here) and what we saw of cellfactor was just fun... I think it would be best implimenting it onboard at some point or in a change of cpu achitecture, I don't belive physx is going anywhere but I do belive it is paving the way and props go to nVIDIA for helping that along... even if only a little.(actually it could be a move to kill it off who bloody knows) | | | | It would be great to have meaningful game play physics but from what I've read recently I wonder if its going to happen and if we will ever have anything beyond eyecandy physics.
See its not just a problem of developers not wanting to select one engine or the other because they will exclude one group either ati or nvidia card owners from the game...even if you had a universally accepted physics system and used that to make game play physics instead of eyecandy physics then you exclude those with less powerful systems that would not be able to run it as it is then not just a feature you can turn on and off but an integral part of the game. So developers are going to reluctant to be implement game play physics and so reduce their market. |
Last edited by technogiant; September 23rd, 2009 at 09:38 AM..
| Quote | | | | | Physx was a good idea but its implementation was just crappy to say the least. I honestly can care less if the cloth in my game flows naturally and that there is a little extra eyecandy in a game if it doesnt actually affect the gameplay itself. Physics does have its place in gaming but untill the developers implement the physics in more meaningful ways then any attempts to accelerate it will just die a horible and painfull death no matter how many extra frames a sec it gets you in a game. | | |