Command and Conquer is changing, in a big way. True, it’s already changed an awful lot over the last few years as Electronic Arts has pushed out more and more games in the franchise. The series has changed styles and even genre occasionally – but the biggest changes are still yet to come.
You’re probably not going to like them all either. If you’ve been a long-time fan of the Command and Conquer series and love the classic, strategic feel of the C&C universe then you’re probably going to be a bit uncomfortable with the direction that the new game is going. We aren’t just talking about the constant online connection requirement either – which actually feels like it may be a pretty cool idea now we know a bit more about it.
No, these changes are bigger. Respawning teams, class-based gameplay and mobile bases – things that might monumentally change the face of the game. Chatting to producer Jim Vessella after his presentation, he talked about how the team was hoping to make Command and Conquer more accessible than ever through these new and not-yet-finalised gameplay mechanics.
At the same time though, Electronic Arts still thinks it can cater to the hardcore audience by harnessing new methods of storytelling and doing away with some of the stalwarts of the C&C universe. Those static-camera FMVs and long rambling monologues issued to your silent protagonist are now going to be a thing of the past, for instance.
Even Kane, played by Joe Kucan, is being done away with in a manner of speaking – EA has given the startling announcement that Command and Conquer 4 will be the final game in the Tiberium storyline and that it’ll wrap up the story good and proper.
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Bit-Tech.