Main Menu
» Home
» News
» Forums
» Articles
» Files
» Blogs
» Chat
» Search
» Register
» User CP
» Screenshots
» Disclaimer
» Submit News
» News Archive
» Contact Us
Follow Us
» Facebook
» Twitter
» Newsletter
» RSS Feed

Blizzard To Release StarCraft 2 in 2009
Posted by Regeneration on June 19th, 2009, 01:37 AM

In a video interview with Swedish game site Press2play.tv, lead producer Chris Sigaty and lead designer Dustin Browder discussed in depth the decisions and thinking that went in to the development of StarCraft 2. One of the key bits of information revealed was that Blizzard is aiming for a 2009 release as long as the game is “ready”. Sigaty stated, “Blizzard is going to try to get the game out this year. However, we're not going to ship the game if it's not ready. Blizzard is working hard to get the game out the door, but won't put out an unfinished title.” The interview itself revolved extensively around Blizzard’s decision to release the game as a trilogy and what this decision meant for gamers.

When quizzed why it took six years since the release of the Warcraft 3: The Frozen Throne for StarCraft 2 to be ready, Sigaty explained one of the reasons was they had decided to develop a completely new graphics engine and to not use any Warcraft 3 technology. Another factor that extended development time was the need to development a graphics engine that could accommodate the real-time strategy multi-player part of the game and also support the extensive single player story telling aspect of the game.

The discussion about the single player aspect of the game lead to a question about why StarCraft 2 is going to be split into three separate releases with each release focusing on the story of one race. Browder reiterated the company line this was a “creative” decision that was needed due to the fact the single player focused story telling aspect had grown so large it could not possibly fit in to a single game.

The two Blizzard employees were then asked why StarCraft 2 was so focused on creating a very well developed single player component when the original StarCraft’s extended popularity and immense replay value came from the multi-player component. Sigaty explained that their goal was not to use the single player experience as a training ground for the multi-player experience. He pointed out for many Blizzard real-time strategy games players who had finished the single player component and went on to play on Battle.Net for the very first time were painfully unprepared for what awaited them when playing against experienced players. He explained the single player component existed to develop the story of the StarCraft universe.

Read the entire article at DailyTech.

7 Comments
wheres diablo 3 T_T
Quote
wooooooooooooooooooooooo
Quote
Starcraft 2 part 1 or Starcraft 2 part 1, part 2 and part 3 in 2009?

[sarcasm]Boy oh boy, can't wait to pay $50 for each part.[/sarcasm]

Quote
Am I the only one that really doest care about this game? it looks like a higher resolution clone of the original, and its taking them how long to make? Ill wait till it hits the bargain bin
Quote
I would be happy with a high resolution version of the original.
Quote
Starcraft 1 was really good for that time.

splitting Starcraft 2 into 3 parts is pretty lame.
Quote
parts of what were meant for the original starcraft, ended up in broodwar.
Quote

 

Quick Reply
Message:
Your Username: Click here to log in

Options
 





eXTReMe Tracker

Copyright © NGOHQ.com - All rights reserved
Reproduction in whole or in part in any form or medium
without written permission of the site's owners is prohibited.
Powered by vBadvanced and vBulletin from Jelsoft
Copyright © 2000-2007 Jelsoft Enterprises Limited
Search Engine Friendly URLs by vBSEO 3.3.2

Contact Us - Archive - NGOHQ.com - NGOHQ.org - NGOHQ.net - Disclaimer - Top