|  | | US Army Releases America's Army 3 |  The U.S. Army today launched America's Army 3, the only action game that delivers an authentic and entertaining Army experience by reflecting the training, technology, actions, and career advancement of a Soldier within an exciting, free game experience. Players can download the teen-rated game from Steam, as well as from partners listed at the America's Army website. As with previous versions of America's Army, AA3 will be constantly updated to include new features and missions and to highlight new technologies being incorporated in today's Army.
In America's Army 3, every detail counts and as a result, the game has more authentic military elements including training, technology, weapons, and audio than any other military game. Built on Unreal Engine 3, AA3 delivers stunningly realistic environments, lighting effects, animations, and team-based experiences so that America's Army players can experience how Soldiers train, live, and advance in the Army. Players are bound by Rules of Engagement (ROE) and gain experience as they navigate challenges in team-based, multiplayer, force-on-force operations. In the game, a player's actions and demonstrated Army values are integral to successful mission accomplishment and affect a player's career progression.
The game is launching with five different environments, each with three different mission scenario options for a total of 15 different map/mission combinations. Initially, the core of the gameplay focuses on an Infantry Soldier (11B). Players first complete Basic Combat Training and then progress to Advanced Individual Training for a variety of specialized roles that the Infantry Soldier performs, such as Advanced Rifleman, Automatic Rifleman, Squad Designated Marksman, and Grenadier. This advanced training allows players to unlock new abilities and gear, customize their gear and equipment loads, increase their in-game skill level, and progress in their Army careers. | | 17 Comments | | | Is it any good? I'm grabbing it from Steam. | | | | don't!
the game is still in BETA, having huge bugs; maybe it will worth a while after the 1st patch or so
I dare to say this release is far worse than the free beta from a few days ago | | | | Is this shit online only or it has SP? Because on dial-up you're pretty much screwed. | | | | the training for different disciplines are offline, but the main game is on-line based | | | | Whether it's any good or not, I downloaded using the BIG DOWNLOAD option. Took 27 min, 48 sec to download 3.24 GBs. Average: 1.99 GB/sec.
I never could get into the previous versions so I'm not too sure this one will be an exception. | | | | lol my dl speed is 5kb/sec
thanks for the answer, zme-ul | | | | those graphics look like shit. | | | | Quote:
Originally Posted by squall_leonhart those graphics look like shit. | It's a free game, isn't it? You shouldn't look in the gifted horses mouth (that didn't come out right, I hope you get what I mean). | | | | Slow on steam. can I d/l it from website instead? | | | | Quote:
Originally Posted by Hawk Slow on steam. can I d/l it from website instead? | I got mine from the America's Army website using the BIG DOWNLOAD option. You have to install a small "AA3DEPLOY" app and it takes care of both the download and starting the game. http://www.americasarmy.com/ | | | | I think all things considered the gfx arent all that bad
I think im gonna wait a while till the hordes are done downloading to get a decent speed | | | | There's a Play Offline option but I'm not sure just how far you can go in the game offline. | | | | looks like the army dismissed the majority of the production team after the launch failure of the game, keeping only a few in the alabama location | | | | The launch was EPIC FAIL and patch is comming tommorow.
I just played it and i can play it max settings with aaX4 smoooth, nice |
Last edited by nCaine; June 20th, 2009 at 01:26 AM..
| Quote | | | | | The HOTFIX they put out broke the game completly , now again no one can play or do any trainings.
from ex Dev:
"I worked as a Dev at AA Emeryville for the last year and a half and I hope I can appeal to your rationality and common sense. I would like you to imagine trying to build a game with an impossible deadline, steadily declining workforce (via firings), A hiring freeze, constantly being fed misinformation, having the “higher ups” completely ignore your weekly plea for either A) more time, or B) more manpower, working a ton of unpaid overtime, pouring your heart and soul into a misadventure only to have the uniformed community scoff at you for uncontrollable variables….. RIGHT when you’ve just lost your job.
There are problems with the release beyond the devs control. In fact, the bureaucracy is so convoluted that you can’t even begin to imagine the breadth and scope of B.S. the devs had to deal with daily. in short, imagine being the subcontractor of a subcontractor of a contractor to the government. Sure Millions of dollars may have been poured into this project, but how much do you think made it to the actual DEV team, the people MAKING the game, after it was filtered by the bureaucracy?
I realize if you are a gamer, you rightly expect a game to work. period. But I would ask that you imagine for a second that you actually DON’T understand what it takes to make this particular game, and you really don’t understand the many obstacles that were placed in front of the Devs… in nerdy terms: A Kobiyashi maru.
What I would like you to understand is that the Devs did everything they could, worked a TON of unpaid overtime, put their time and passion into an un-winnable situation, and were effectively stabbed in the back. Many of these guys are my close friends, they have family to take care of, and overpriced rent to deal with. They just came off busting their butts for months, to be let go, without warning. Perhaps a little empathy is in order here.
Almost every multiplayer online game has problems upon release. These problems become exaggerated when a development team is kept in constant turmoil and paranoia via misinformation and a high rate of employee turnover. When the people you trust around you are being let go, it becomes difficult to emotionally invest yourself in the titanic sinking ship. Nonetheless, I can tell you the Devs STILL pushed themselves as hard as they could.
Furthermore, the problem with the game at this point, has everything to do with the authentication servers being slammed, A.K.A not a controllable variable by the Devs. Sure there are bugs, they WERE being fixed, and now you’ll be lucky to see any fixes in the near future.
For those of you who think Redstone arsenal will do a better job, well…. I won’t have to tell you that you’re sadly mistaken because you’ll see for yourself.
I’m not sure why i’ve felt compelled to write this when I’m sure it will get deleted, or even scoffed at further, but I hoped to let the fans know that we tried as hard as we could and are very bummed to see the fruits of our labor shoved at gamers like a heaping pile of crap." |
Last edited by nCaine; June 20th, 2009 at 02:49 PM..
| Quote | | | | | Americas Army 3 is shit!!!
2.8.5 was much better!!! | | | | Im sorry i just played this ... and not only is it a backward step... Gfx wise... i mean come on the first cod mod warfare is better and Wait how realistic is this you cant even fucking jump.. then people say oh its to stop people bunny hoping... well shit ... make it so they cant jump 4 hundred times... no just take one the best thigns of a game out... soon as you take jump out the game lacks depth... so 2 out of 10 this may as well be quake 3 ... no wait you can jump in that... EPIC FAIL! shit total waste of tax dollars.. | | |