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Nvidia's Sales Drop by 60%
Posted by Regeneration on February 11th, 2009, 09:32 AM

Nvidia Corporation today reported financial results for the fourth quarter of fiscal 2009 and the fiscal year ended January 25, 2009. For the fourth quarter of fiscal 2009, revenue was $481.1 million compared to $1.2 billion for the fourth quarter of fiscal 2008, a decrease of 60 percent. For the twelve months ended January 25, 2009, revenue was $3.4 billion compared to $4.1 billion for the twelve months ended January 27, 2008, a decrease of 16 percent.

Nvidia's results for the fourth quarter of fiscal 2009, computed in accordance with U.S. generally accepted accounting principles (GAAP), included a net loss of $147.7 million, or $0.27 per share. Non-GAAP net loss for the fourth quarter of fiscal 2009, which excludes stock-based compensation charges, a benefit from insurance proceeds received, a non-recurring charge against operating expenses related to termination of a development agreement, a restructuring credit against operating expenses, and the associated tax impact of these items, was $94.4 million, or $0.18 per share.

GAAP net loss for the twelve months ended January 25, 2009 was $30.0 million, or $0.05 per share, compared to net income of $797.6 million, or $1.31 per diluted share, for the twelve months ended January 27, 2008. Non-GAAP net income for the twelve months ended January 25, 2009, which excludes stock-based compensation charges, a non-recurring charge against cost of revenue related to a royalty dispute, a non-recurring warranty charge against cost of revenue, a benefit from insurance proceeds received, a non-recurring charge against operating expenses related to termination of a development agreement, a restructuring charge against operating expenses, and the associated tax impact of these items, was $303.3 million, or $0.53 per diluted share, compared to $919.3 million, or $1.56 per diluted share, for the twelve months ended January 27, 2008.

"The environment is clearly difficult and uncertain. Our first priority is to set an operating expense level that balances cash conservation while allowing us to continue to invest in initiatives that are of great importance to the market and in which we believe we have industry leadership. We have initiatives in all areas to reduce operating expenses," said Jen-Hsun Huang, president and CEO of Nvidia. "Although fiscal 2009 was extremely difficult, it was one of our best years of innovation. We made many important advances in graphics processing with PhysX and 3D Vision, GPU computing with CUDA and Tesla, and mobile computing with ION and Tegra. I am pleased with the excellent achievements we made in each of these important areas."

8 Comments
could that be because theyve been selling the same cards for the past 3 generations? i wonder
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Since when has old tech like their 3d Vision been an advancement in graphics processing?

I love how CEO's try to make S#!t sound good.

Last edited by darthcyclonis; February 11th, 2009 at 04:56 PM..
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that seems to be nvidia's thing these days, take old technology and slap a new shiny name on it, i wonder whats next from nv, perhaps they will bring back the virtual boy as the nVidia Uber3D 1337

*Somewhere in nv HQ* - "Damn it, who leaked our plans?? Johnson!"
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Damn, I never had any virtual boy. Is it any good?
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you never heard of the nintendo virtual boy? it lasted all of 1 year before nintendo declaired it a failure
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Virtual boy was complete uber shit

you can see what it was and how it worked in one of AVGN epizodes.

http://www.gametrailers.com/player/30755.html?type=flv


You can also chack out his rants on other stupid NES accessories

http://www.gametrailers.com/player/34014.html?type=flv

Last edited by nCaine; February 11th, 2009 at 07:13 PM..
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Damn that sucks big time. I'm suprised people even bought it.
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Well actually they really didnt lol thats why it was discontinues a year after it was released, nintendo even tired slashing prices but still no one would buy it

But i could totaly see nvidia slapping their logo on there and trying to sell it as a virtual reality gaming accessory
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