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Space Siege PC Game Review
Posted by Regeneration on September 24th, 2008, 05:35 PM

Space Siege is top down action/role-playing game developed by Chris Taylor (creator of Total Annihilation, Dungeon Siege and Supreme Commander) You play as Seth Walker a member of the Allied Security Force that has a interest in robots. Seth is on board the colony ship, The Armstrong and there's a good chance that The Armstrong contains all that's left of humanity after an alien race known as the Kerak hunted down and wiped out all humanity. The game begins with the Armstrong escaping from the Kerak fleet but not before the aliens attach a battle pod full of Kerak solider to the hull of your ship. Overall the plot isnt great, its got a lot of clich?s, some of the twists in the story are too predictable and there are holes in the plot big enough for for the Armstrong to fly through but some may argue that its supposed to be that way and your not to take the plot to seriously.

Space Siege plays a bit like top down RPG's like Diablo and Neverwinter Nights but the addition of guns makes the game much more of a action game with the RPG parts stuck on. As you kill enemies they leave behind generic parts that can be used for a wide variety of things like upgrading Seth's and his weapons stats or making supplies like medkits, grenades and sentry guns.

Your not alone as you fight your way through swarms of enemies, early in the game you come across robot known as HR-V (pronounced Harvey) and use it to help you in your mission to wipe out the Kerak on board the ship. HR-V just like Seth can be upgraded using parts collected from dead enemies and if HR-V gets destroyed you can bring him (or it) back to life using parts. I found trying to control HR-V a waste of time that could be better spent controlling Seth while HR-V takes most of the enemy fire giving seth the extra time needed to kill the enemies.

You can read the entire article at Fusion Mods.

 

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