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ATI Catalyst 8.9
Posted by Regeneration on September 17th, 2008, 10:08 PM

ATI/AMD have released a new build of their Catalyst software suite. This particular software suite updates both the AMD Display Driver, and the Catalyst Control Center. This unified driver has been further enhanced to provide the highest level of power, performance, and reliability. The AMD Catalyst software suite is the ultimate in performance and stability.

New Display Mode Support
This release of Catalyst introduces 1080p @ 50Hz custom mode support for HDTVs for the ATI Radeon HD 4000 Series, ATI Radeon HD 3000 Series, ATI Radeon HD 2000 Series, and ATI Radeon X1000 Series of products. Users can configure their own custom 1080p @ 50Hz modes to best fit their display.

OverDrive Support for QUAD CrossFireX Configurations

This release of Catalyst introduces Overdrive support for QUAD CrossFireX configurations. Users can now over-clock each graphics accelerator’s engine or memory speed when running in QUAD CrossFire configurations using manual controls or the automated auto-tuning utility.

OpenGL 3.0 Support - Phase 1
This release of Catalyst introduces OpenGL 3.0 extension support. In upcoming Catalyst releases AMD will continue to expand its support for OpenGL 3.0 extensions. The following is a list of supported extensions in Catalyst 8.9:

• ARB_half_float_pixel
• ARB_draw_instanced
• ARB_instanced_arrays
• EXT_texture_compression_3dc
• EXT_texture_compression_rgtc
• EXT_texture_compression_latc
• EXT_texture_shared_exponent
• EXT_depth_buffer_float
• EXT_gpu_shader4
• ARB_map_buffer_range

Resolved Issues for the Windows Vista Operating System

This section provides information on resolved issues in this release of the ATI Catalyst Software Suite for Windows Vista. These include:

• Company of Heroes: Setting the in-game options to maximum levels no longer results in the game exiting to the desktop after the game has completed loading. Further details can be found in topic number 737-32600
• Quake 4: Corruption is no longer noticed during the new game introduction • Playing a Blu-ray DVD title may result in corruption being intermittently noticed when using certain display resolutions such as 1360x768, 1360x1024, or 1600x1200
• DiRT: Setting shadows to ultra quadCF no longer results in a performance drop being noticed. Further details can be found in topic number 737-37320
• Assassins Creed: Brightness and saturation distortion is no longer observed during game play with ForceAA enabled. Further details can be found in topic number 737-37327
• Grid: Enabling CrossFire and starting a new game no longer results in flickering bands being noticed across the display device. Further details can be found in topic number 737-37331
• Jericho: Corruption is no longer noticed when AA is enabled and the in-game option Advanced Smoothing is enabled. Further details can be found in topic number 737-37332
• Age of Conan: Playing the game for a short period of time no longer results in flickering corruption being noticed. Further details can be found in topic number 737-37333
• Enabling BOB de-interlacing no longer results in a green line being noticed on the bottom of the playback window when playing a 1080i clip. Further details can be found in topic number 737-35895
• Playing certain Blu-Ray DVD titles using the Cyberlink player no longer result in color corruption being noticed. This issue may be experienced under the Windows Vista (32 bit version) operating system when using an ATI Radeon HD 4870 X2 product
• The Blu-ray DVD movie image no longer fails to rotated when the player window is drag to an extend monitor which rotated 180 degree. Further details can be found in topic number 737-37329
• Switching from h.264 to MPEG2 video titles no longer results in the operating system failing to respond. Further details can be found in topic number 737-37322
• VC1 streams with Interlaced Frame and Slice features no longer results in picture corruption and flicker in VLD sites. Further details can be found in topic number 737-37324
• Playing a DVD title using the Windows Media Player no longer results in the user defined Avivo Video settings failing to be applied. Further details can be found in topic number 737-37317
• Playing a DVD title using the PowerDVD player no longer results in the PowerDVD player failing to respond when DXVA is disabled, closed captioning is enabled and the user is fast forwarding the DVD title anywhere from 4x to 32x. Further details can be found in topic number 737-37328
• Clicking on the seek slider when playing a DVD title using the PowerDVD player no longer results in corruption being noticed on the playback window. Further details can be found in topic number 737-37323
• Resuming from power saving mode on a system with an HDMI TV connected no longer results in the operating system failing to resume. Further details can be found in topic number 737-37318
• Using a hot-key command to switch between an HDMI display device and any other display device no longer fails. Further details can be found in topic number 737-37330

Resolved Issues for the Windows XP Operating System
This section provides information on resolved issues in this release of the ATI Catalyst Software Suite for Windows XP. These include:

• Lord of the Rings: Return of the King: Flickering is no longer noticed when changing chapters
• Stranglehold: Setting the in-game options to 1024x768, and Decals off no longer results in the game failing to respond after a short period of game play
• World in Conflict (DX9): Enabling CrossFire no longer results in flashing corruption and the game intermittently failing to respond. Further details can be found in topic number 737-37341
• Oblivion: Setting the display option to 2048X1536 and AA to either 8x or 16x, while having the in-game options remain at their default values no longer results in the game failing to respond. Further details can be found in topic number 737-37342
• Hellgate London: Enabling AA to 8x, AF to 16x and setting Mipmap Detail Level to High Performance, along with AAA set to Performance no longer results in textures being missing when playing the game 8x. Further details can be found in topic number 737-37343
• Witcher: Game corruption is no longer noticed when setting all of the in-game options to their maximum values and having CrossFire enabled along with AA set to 16x and AF set to 8x. Further details can be found in topic number 737-37344
• Spore: Playing the game in a windowed mode on the secondary display device no longer results in poor performance being noticed when AA is set to 8x. Further details can be found in topic number 737-37345
• Company of Heroes: Opposing Fronts: Enabling CrossFire no longer results in the displays flashing corruption when setting the in game graphics options to off or their lowest settings. Further details can be found in topic number 737-35118
• Age of Conan: The inventory icons may show corruption when playing the game with CrossFire enabled. This issue may also be experienced under the Windows Vista operating system as well. Further details can be found in topic number 737-34825
• Catalyst Control Center->Theater Mode->Video Aspect Ratio: The default settings no longer fail to be restored when clicking on the Default button. Further details can be found in topic number 737-37337
• Setting the display mode to 1080p50 and rebooting the system no longer results in the display mode failing to be retained
• Cropped text is no longer noticed when changing the language option and DPI setting from their default values. Further details can be found in topic number 737-37334
• Setting the language option to Polish no longer results in the hot-key Ctrl+alt+C being active resolving issues with Polish keyboards. Further details can be found in topic number 737-37335
• Certain supported languages no longer display cropped text within the Display Options of the Catalyst Control Center. Further details can be found in topic number 737-37336
• Resuming from hibernation mode no longer results in the TV signal failing to be restored. Further details can be found in topic number 737-37338
• Closed captioning no longer fails under the Windows XP and Windows XP Professional x64 Edition operating systems. Further details can be found in topic number 737-37339
• The FM seek function under Windows MCE no longer fails to find radio stations. Further details can be found in topic number 737-37340
Resolved Issues for the Windows XP Professional x64 Edition Operating System

Download for Windows XP/2003
Download for Windows XP/2003 x64
Download for Windows Vista
Download for Windows Vista x64

Last edited by Regeneration; September 17th, 2008 at 10:12 PM..

12 Comments
Cool,thanks for the full one ( i hate betas )

Quote:
New Display Mode Support
This release of Catalyst introduces 1080p @ 50Hz custom mode support for HDTVs for the ATI Radeon HD 4000 Series, ATI Radeon HD 3000 Series, ATI Radeon HD 2000 Series, and ATI Radeon X1000 Series of products. Users can configure their own custom 1080p @ 50Hz modes to best fit their display.
hmm,whats that ? and how do i do that ? -,-
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man install the beta one day and the release id teh very next XD
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"OverDrive Support for QUAD CrossFireX Configurations
This release of Catalyst introduces Overdrive support for QUAD CrossFireX configurations. Users can now over-clock each graphics accelerator’s engine or memory speed when running in QUAD CrossFire configurations using manual controls or the automated auto-tuning utility"


Alway's could before this release. Nothing new there.
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Earlier then expected. Well should I replace it with 8.6?
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I wonder which one is better in performance? The Catalyst 8.9 beta or the final released?
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8.9 hands down is better for my 3870X2's in crossfire. My 3Dmark06 jumped about 900 points over the 8.7 and 8.8 drivers.

I just wish that PhysX would be available for the ATI cards soon. I really don't care if Rege, 3rd party or ATI does it but soon woudl be nice. I play a lot of the games that have the PhysX engine. I not an NVIDIA fan but I just can't stick a N card in Vista because of retarded WDDM crap the microsoft is forcing.
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Darth i feel your pain, hey M$ whatever happened to open achitecture? Must be no money in it.......
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I never thought I would see the words Open Architecture and M$ in the same sentence! LOL
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they don't have fuly functional 2.0 support, why would they add 3.0 so soon.
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Quote:
Originally Posted by squall_leonhart View Post
they don't have fuly functional 2.0 support, why would they add 3.0 so soon.
you really seem to love knocking ati's ogl support every chance you get but what do you really know about it?
do you know any "facts" that you haven't read on the net? do you have actual experience with ati and ogl or just... ?

because my experience with it has been great. ogl is certainly capable of looking every bit as nice dx and ogl performs as good or better than dx on ALL MY ati cards and always has.
i'm very glad they went ogl 3.0 i would really like to see more game developers adopt ogl.
if nv has a few more frames than ati in ogl, that just means they have most certainly fudged the numbers in some fashion, AS THEY ALWAYS DO by either sacrficing image quality or just plain lying...

ogl is great, i have always liked it better than dx but let's face it. the only major game maker using it is ID and their games suck, regretably...

Last edited by DOOMJESUS; September 19th, 2008 at 06:18 PM..
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Squall is into emulators as I am, and the emulator we both use is run with an OGL video plugin and it does not work well at all with any ATI card. Nivida cards work really well in this case because they have more OGL extensions.

If anyone comes up with an 8.9 hotfix for AGP cards, let me know please. I cannot use this driver without it.
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Omega has made some breakthroughs by using generic arb extensions... But the fact is ATI's glmemory extensions (these allow the game to detect available memory) has not worked for some time now, and npot is still a point of immense slow down on ati cards.

I DO actually work in OpenGL, but its mostly a learning phase atm, creating apps which demonstrate opengl effects in action.

Thats not to fail to mention, that with 8.9, several opengl functions that were working again in 8.5 are broken again...

Last edited by squall_leonhart; September 20th, 2008 at 08:22 PM..
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