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Nvidia to Bring WHQL-Certified PhysX Drivers on August 5th
Posted by Regeneration on July 24th, 2008, 02:25 PM

After demonstrating beta drivers featuring GPU-accelerated physics on 3DMark Vantage and Unreal Tournament III (GeForce GTX and 9800 boards), Nvidia is getting ready to release the official Windows driver. This driver will support PhysX acceleration on all capable GeForce 8, 9 and GTX cards, while carrying Microsoft's WHQL certificate. More importantly, the new ForceWare driver is expanding PhysX support to all currently available PhysX titles on the market, including Ghost Recon 2: Advanced Warfighter, Warmonger and Cell Factor: Revolution.

You can read the entire article at TG Daily.

Last edited by Regeneration; July 24th, 2008 at 02:28 PM.

12 Comments
Quote:
Originally Posted by technogiant View Post
Physx is done so much better on the highly parallel GPU architecture than it is on the CPU.....I personaly would prefer to use a card dedicated to physx and separate from the graphics set up.

Do you have some sort of magic cloak that protects you from bottlenecks?

Last edited by Syncroneyes; July 28th, 2008 at 01:57 PM.
Quote
Quote:
Originally Posted by Syncroneyes View Post
Do you have some sort of magic cloak that protects you from bottlenecks?

Sorry dont understand what you mean....I understand that the original Ageia physx card can become bottlenecked because of the pci interface...but I was actually refering to using a graphics card dedicated to do physx and separate from the graphics setup....it would use pciex16 (or whatever speed X16 slot you had spare on your board) connection and not be bottlenecked.
Quote
Never mind, it was more of a rhetorical question anyway I see now that you meant having another gpu handle the physics rather than a dedicated PhysX card.

Last edited by Syncroneyes; July 29th, 2008 at 02:52 PM.
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