|  | | Photoshop to get GPU and Physics Acceleration |  GPU acceleration is one of the most significant trends in today hardware industry, opening the doors to an entirely class of software running desktop. What will be possible is fascinating to see on a monitor, nut it is not tangible, if you just hear about it. It appears that the next Photoshop will be one of the first mainstream applications that will tap into the GPU for a speed up. And, at least from what we have seen during a first demonstration, the progress is simply stunning.
We have been saying it for a while now, mainstream applications need GPU acceleration to ring in the next major evolutionary step in software development. Far too long we have been stuck in a cycle of programming that relies on increasing clock-speeds, brings acceleration with new CPUs and a slow-down with new software releases. Even if Photoshop supports multi-core CPUs, it is one of those applications that always are very time intensive to use and especially if you are a professional user and work with huge images, then you are very familiar with “The Great Wait”, which typically describes the time lost when opening a big file or when applying a filter.
But there appears to be a very effective solution on the horizon, a solution that is most likely more effective than anything else we have seen before and in our experience using Photoshop over the past 14 years. During a demonstration at Nvidia’s headquarters in Santa Clara, we got a glimpse of Adobe’s "Creative Suite Next" (or CS4), code-named “Stonehenge”, which adds GPU and physics support to its existing multi-core support.
You can read the entire article at TG Daily. | | 12 Comments | | | yay for quick reply box!
anywho, thats a waste, that technology is gonna be kinda lost on photoshop, software such as 3d studio max, maya or cinema 4d would benefit alot more from this then photshop ever will
P.S. the page doesnt get refreshed when you hit submit quick reply, not that it really matters, just thought id let you know | | | | Of course it will benefit, using 128 pixel shaders instead of 4 or 8 CPUs to filter an image.
Incredible! | | | | Quote:
Originally Posted by blindartist the page doesnt get refreshed when you hit submit quick reply, not that it really matters, just thought id let you know | It does now. | | | | Quote:
Originally Posted by YiyiMan Of course it will benefit, using 128 pixel shaders instead of 4 or 8 CPUs to filter an image.
Incredible! | it works just fine as is, i have used it extensivly and any improvements this will bring will be negligable, the only time i could see it making a difference is if you are working a on a rediculously huge resolution image | | | | 3ds max and maya already use workstation graphics to render. There are ways to mod consumer/gaming graphics cards to function like that too. | | | | 3ds, maya and pretty much every modeling suite do not use gpu's for rendering, rendering is 100% cpu, they only use gpu for real time viewpoints, not rendering, there are a couple half baked plugins(RTsquare) to let 3ds render with a gpu but their extreamly weak and look awful with very few features | | | | | | I take it you've heard of Nvidia Gelato. You're right about the currect implementation not being fully featured but it depends on what features you need (ray tracing is lacking for example) they're headed in the right direction. Well that's why they bought rayscale. To bring complete, fully featured hardware accelerated rendering on their quadros. Also using the viewpoints in real time is no joke. Unless you're working on a simple scene with few objects you'll need gpu acceleration. | | | | the results that rtsquare or gelato yield right now are extreamly basic and useless for just about any real application, its a step in the right direction sure but for all intents and pruposes it is usless for any serious or profesional user, and yes veiwpoint performence bottoms out after you go over about 2 or 300k poly's unless youre sporting a quatro or firegl, mainstream video cards dont really cut it for this stuff i find, but i cant afford one of thoes, i can push my scenes up to about 500000 poly's before i get any real viewpoint lag | | | | The nasty thing about quadro/firegl is their below standard gaming performance and of course their price. If you could find a really cheap ati 2900, those mod to firegl very easily. | | | | yep exactly why i havent bothered getting one(asside from the rediculous price tag),, if i had the money to build a seprate rig just for modeling then i might, didnt know that about the 2900's though, may have to look into that | | | | Quote:
Originally Posted by Unixlord Well that's why they bought rayscale. To bring complete, fully featured hardware accelerated rendering on their quadros. | They probably couldn't have done it themselves anyway. | | |