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EA Signs Dynamic In-Game Advertising Deal
Posted by Regeneration on March 18th, 2008, 11:23 PM

Electronic Arts and Massive Inc., a wholly owned subsidiary of Microsoft Corp. and a leading network for video game advertising, today announced an expansion and two-year extension of their agreement to offer dynamic in-game advertising for EA video games. The new global agreement provides unprecedented opportunities for advertisers to engage with EA’s highly coveted audience — especially males ages 18 to 34 — through its roster of blockbuster games on the Xbox 360 platform and exclusive rights to a majority of EA’s premium PC products.

With over three years of experience in dynamically serving advertisements in video games, Massive is the definitive in-game advertising solution for advertisers around the world, including Ford Motor Co. in the U.S., Rogers in Canada, and Puma in Europe. Massive’s long-standing relationship with EA, publisher of many of the world’s most popular games, provides advertisers with extensive reach through EA’s portfolio of premium content video games.

This agreement represents a critical point of differentiation for Massive as the in-game advertising medium continues its momentum as a more attractive and effective medium compared with traditional forms of established advertising.

With the latest agreement, EA will further expand the opportunities available to advertisers by extending the participation of current titles in the Massive network as well as incorporating additional, highly anticipated games over the course of the deal. The wide range of EA content that will be available in the Massive network includes the next two iterations of popular EA SPORTS franchises including Madden NFL football, NBA LIVE basketball, NASCAR racing and NHL hockey.

Massive will continue to be the exclusive in-game ad network for PC and Xbox 360 platforms of the world’s largest racing franchise, EA’s Need For Speed, including current live titles Need for Speed Carbon and Need for Speed ProStreet. Massive is also working with marketers to incorporate dynamic advertising into another popular EA racingtitle, Burnout Paradise.

“We continue to utilize the breadth and depth of Massive’s content to market a range of our clients’ key brands,” said Brian Bos, senior vice president, Convergence Director, Mindshare - Team Detroit. “With this expanded partnership, we will be able to plan dynamic in-game campaigns several years out, which is critical in making Massive’s content platform a more integral part of our video game marketing strategy.”

“EA strongly believes that dynamic in-game advertising is an important growth area for our business, and is one of many opportunities we are pursuing in growing the advertising market,” said Kathy Vrabeck, president of the Casual Entertainment Label at EA. “We selected Massive because they are the industry leader in this space with a global sales footprint, solid brand recognition and in-depth experience in video game advertising.”

By providing certainty around Massive’s ad inventory for years into the future, the multiyear agreement enables advertisers to plan in-game advertising on a calendar year basis as part of a holistic campaign development process alongside other mediums such as TV, online and print media.

Rouwen Bastian, Coordinator European Media Strategies at Opel said: “In-game advertising plays an essential role for us in reaching today’s young adult consumers. The multi-year agreement between Massive and EA makes it possible for us to make greater strategic use of in-game advertising by incorporating it into the same long-term planning as other media forms.”

Richard Dance, Group Account Director at MindShare Interaction UK, said: “The growing channel of in-game advertising provides an exciting and creative medium in which to work. Although we are only scratching the surface with regards to the opportunities it provides, more and more of our clients are keen to include in-game advertising as a part of their multichannel strategy.”

“Our latest agreement with EA expands advertisers’ unprecedented access to EA’s world-class franchises to reach young male gamers around the world,” said Cory Van Arsdale, CEO of Massive. “This multiyear partnership reflects both the maturity of the dynamic in-game advertising medium and the benefits that our network continues to deliver for both publishers and advertisers.”


9 Comments
What a typical American evil corporate business model (“Hi! Let’s put in-game advertisement and charge full price for the game!”). The most hated companies are American Corporations. What a bunch of greedy bastards.

The US Government should introduce (and enforce) some laws to protect consumers from evil corporations; instead of introducing evil laws against consumers (DRM and DMCA). Is the US really land of freedom? So far it’s more like the land of abusive corporations.

It’s good we have sites like the Pirate Bay to punish these bastards.

Last edited by Regeneration; March 19th, 2008 at 12:01 AM.
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This is absolutely ludicrous.
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Originally Posted by Regeneration View Post
What a typical American evil corporate business model (“Hi! Let’s put in-game advertisement and charge full price for the game!”). The most hated companies are American Corporations. What a bunch of greedy bastards.

The US Government should introduce (and enforce) some laws to protect consumers from evil corporations; instead of introducing evil laws against consumers (DRM and DMCA). Is the US really land of freedom? So far it’s more like the land of abusive corporations.

It’s good we have sites like the Pirate Bay to punish these bastards.

thats not the worst part, the worst is that the games support sucks balls
so where is this money going?
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Originally Posted by The_Neon_Cowboy View Post
so where is this money going?
Private jets and golden statues.

Talking about support, I bought C&C 3 from EA Link like a year ago, and I can't play it for 6 months now due to DRM bullshit. EA limits EA Link users to ten downloads/installations. In one year, I replaced like three motherboards, two CPUs, and several HDs.
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and so it begins, i do believe i wont be buying EA games from now on

but really, when has the us government ever cared about the consumer? if they did they wouldnt let the music industry run rampant, everything is run by the corp's

Rege...any chance youd be willing to send me some mof thoes mobo's, cpu's and hd's?
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Originally Posted by Regeneration View Post
What a typical American evil corporate business model (“Hi! Let’s put in-game advertisement and charge full price for the game!”). The most hated companies are American Corporations. What a bunch of greedy bastards.

The US Government should introduce (and enforce) some laws to protect consumers from evil corporations; instead of introducing evil laws against consumers (DRM and DMCA). Is the US really land of freedom? So far it’s more like the land of abusive corporations.
Yep, ever since the robber barons of the 19th century really.
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dammit, wtf r we supposed to do -just boycott everything?..Sigh, where did I put my game-boy? seems to be the only safe/cheap way to game these days.
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What next adds on our pepsi bottles or better yet maybe on our clothes we wear everyday.........
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Even better! Devices that remotely insert adds into your dreams while you sleep. I'm sure those ^*(#s%$^ers would love to do that.
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