At the time of NVIDIA's 3-Way SLI launch, we were unable to bring you Crysis benchmark numbers that we felt comfortable with. This was partly an NVIDIA driver issue and also because we were waiting on a patch from Crytek that would allow for more efficient SLI scaling overall. With the release of the Cyrsis 1.1 patch, we now have a stable, scalable platform with which to test on. And as you'll see in the benchmark numbers ahead, Crysis is still an extremely taxing game.
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