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DirectX 10 - has it delivered?
Posted by Regeneration on November 30th, 2007, 05:34 PM

DirectX 10 has now been with us for nearly a year, debuting with the launch of Windows Vista. Since then we've been told numerous times that it'll raise the technology bar and kick-start a whole new gaming revolution on PC. (Almost) 12 months on, has it? Here's a lovely quote from Microsoft's Games for Windows website: "DirectX 10 will provide an incredibly detailed experience for gamers of every type, and will enable game creators to increase a game's level of realism, enhancing details and complexity in gaming worlds, apply effects like dynamic lighting and weather, and much more."

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25 Comments
DirectX 10 - has it delivered?
Now with a 8800GT in my hands I am totally qualified to answer this with an loud and echoing NO no no!
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the only game I played with real DX10vs9 differences is WiC
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And thats only if you have the '' Slack n' Flaky '' Vitsa
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big no no as of yet. especially not the drafted up mythical super fast DX10 MS promissed...
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Originally Posted by zme-ul View Post
the only game I played with real DX10vs9 differences is WiC
crysis shows huge difference in dx9vsdx10 , don't you agree with me ? ( excluding the fact that's barely playable on verry high)
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no, it doesn't
the DX10 effects can be emulated on XP with DX9 cards just fine; Regen posted a "how to" just a few weeks back
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Originally Posted by HcoolP View Post
big no no as of yet. especially not the drafted up mythical super fast DX10 MS promissed...
DX10 being a complete rewrite means the drivers are much less optimized for it than previous DX versions. And OpenGL 3 is also supposed to be a total rewrite... this'll be a mess.
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dx revolutionary? ha, by total re-write they me "total re-write" meaning it really isnt, do you honestly think they'd write it from scratch again? but they gotta save face somehow, make it look like its actually worth the ungodly price and hype it up to be something its not
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Originally Posted by zme-ul View Post
no, it doesn't
the DX10 effects can be emulated on XP with DX9 cards just fine; Regen posted a "how to" just a few weeks back
i saw screens i they are not at the same quality as the verry high settings on vista... (light efects and particules are not the same,as a example with that "tweak" when you look up at the sun you don;t get the light streams to reflect from your scope, ot the forrest dust it's not so dense as it should be)
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Originally Posted by blindartist View Post
dx revolutionary? ha, by total re-write they me "total re-write" meaning it really isnt, do you honestly think they'd write it from scratch again? but they gotta save face somehow, make it look like its actually worth the ungodly price and hype it up to be something its not
They rewrote a lot of things in DX9 that were stupidly unoptimized (like the buffer overhead), but performance is much worse than DX9 right now because drivers aren't optimized. And making it Vista only just makes ATI and nVidia take it less seriously, so it's still underperforming to this day.
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Originally Posted by Zamoldac View Post
i saw screens i they are not at the same quality as the verry high settings on vista... (light efects and particules are not the same,as a example with that "tweak" when you look up at the sun you don;t get the light streams to reflect from your scope, ot the forrest dust it's not so dense as it should be)
I toke some screens myself and ... they are the same; even Crytek agreed that they started the game with DX9 in mind and thay pushed to DX10 late in the process
differences exists ... few of them ... are so minor they can be overlooked
and there is an issue of sound and DX10 video cards ... the very hi setting for sound will not activate unless you tweak-it or have a DX10 card in Vista ... why Crytek/EA pushed this ?!??! boggles the mind; as I can see Crysis doesn't use OpenAL
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i gues that depends on the player personaly i like the game in dx10 because it looks better, but curently i'm back to using xp 32 until the vista sp1 is release for x64 verisions... as about that sound issue... hahahaaa THAT sucks i never used the verry high sound setting because i only use 2.1 sound so i don't really need all that so called fidelity but.. not beeing able to set it to verry high with out a dx10 video card...lol :| shame to crytek
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i registered just for this but have been following this site and hardware for a long time, the part where the very high sound setting doesnt work with dx10 video cards isnt correct. im running windows vista with an 8800gtx and dont have a problem with it. if your saying that the very high settings sets but makes no difference from high then i wouldnt be sure of that and would have to test it, but this was interesting none the less
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you got it wrong ... the very hi sound setting doesn't show in vista if you have a DX9 card, only if there is a DX10 card ... why? who knows ...
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i see now, i just read it wrong and thought wtf?!? but ya that problem would suck but then again very high isnt intended for dx9 so you cant really complain
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you're wrong again ... vista doesn't support Direct Sound 3D ... so no EAX or such
the only thing that works for every capable card is OpenAL ... but I found no evidence in the game's files of it, like BF2&2142 has ... so why the forced setting?
even if OpeanAL was used, it should've worked in XP also ...
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wrong about what? dx9=high dx10=very high, dx9 card in vista = dx9 not dx10 and not very high setting
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sound is independ of DX version
DX10 is incapable of sound acceleration so?
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but back on topic i dont think dx10 has anything special yet. the performance on vista between dx9 and dx10 are roughly the same for me. i still dont think crysis performance is near what it should be. to me the visuals are good but they are not that good to where the performance is so bad. i can run every other game i own max details with 16x aa and af at 1280x1024, and that includes bioshock (with xp), and i run crysis all high with no aa, bioshock isnt far behind crysis to me in terms of looks but is far ahead in terms of performance, but it is still early and there isnt even a patch out yet so i will wait to pass final judgement
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but the game isnt intended to allow very high settings with dx9 regardless or whatever is responsible for the sound be it dx or openal , simple really, dont try to get water from a rock, be happy with what you got
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I'm not happy with issues Crytek/EA served us with
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ya, i understand that completely, i could go on about just the crysis issues but thats needed for another thread. dx10 though hasnt been what most of us though it would (or could) be. i hate to keep saying "wait for them to fix it" but that gets old and by the time they fix it we will be moved on to bigger and better things. Take bioshock for instance, i purchased that soon after it came out and at the time i was still solely using xp and that had issues with resolution, the shader option (cant remember the exact name) and a few other things and it made the game awful but about a week later i get vista and install bioshock and guess what? everything works except for 1 very important thing....AA. I waited a while for a patch to fix it and have we received one? not that im aware of. thats if a patch can fix it, im not to sure. It sucks when you realize how much of the industry these days is pure marketing gimmik. makes me sick. so now ive beaten bioshock 3 times and dont see a need to play it anymore. the new hot game is crysis (but not the only one) and it promised much and delivered little. and still bioshock isnt fixed....oh well on to bigger and better things
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Unreal engine wich Bishock is based on has no AA option ... if I remeber it corecty
the game has a strong console "smell", I cheked the files and I found XBOX360 setting in there ... great job!
also, thea EAX option didn't work for me, crashed the game as soon I launched a level (save)
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That sucks, how dare us get use to having AA. I guess the lack of AA is due to some different rendering technique? Im sorry but i dont spend my hard earned dollar on expensive hardware to get half a game, its ridiculous. Maybe we should have the option of paying half price for the game? Yet again i buy the latest game, i know im at slight fault to.
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Originally Posted by zme-ul View Post
Unreal engine wich Bishock is based on has no AA option ... if I remeber it corecty
Because it uses deferred rendering techniques, which makes it incompatible with AA in DX9 and requires use of custom shader AA resolve (slow) in DX10. MSAA works with it in DX10.1, but that doesn't matter until Vista SP1 comes out and games start using it.
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