The frustrating linearity is due to the level design, which is more confining than any FPS in recent (or ancient) memory. Levels are little more than corridors, and moving from start to finish there's a constant sense of being herded. Dulling the experience to an even greater degree are the frequent level loads and checkpoint saves, which are usually followed by a bit of story exposition via in-game cutscenes. Here, the quips between teammates have a certain intentional humor to them, but don't expect to be drawn in to the story to any meaningful degree.
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