OpenGL Fur Rendering Benchmark
Posted by Regeneration on August 23rd, 2007, 04:47 PM

Fur Rendering Benchmark is a small OpenGL benchmark focused on fur rendering. The rendering algorithm is highly multipass (100 passes) and each pass (or layer) uses a GLSL (OpenGL Shading Language) vertex / pixel shader to make the hairs finer and finer. To increase the fur realism, two dynamic lights are used for self shadowing.

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Last edited by Regeneration; August 23rd, 2007 at 05:05 PM.
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1 Comments
DLed and will check it out

Note for members: Use one of the mirrors to DL unless you are a registered member of oZone3D.net .... I used Guru3D
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