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Realtek Resolves EAX Issues
Posted by Regeneration on August 1st, 2007, 09:48 PM

Realtek's series of ALC codec chips are by far the most popular solutions for integrated motherboard audio. Unfortunately, we discovered last year that the company's drivers didn't correctly implement a couple of key EAX positional audio features—occlusions and obstructions—rendering some games unplayable. We contacted Realtek about the issue, but they didn't respond.

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5 Comments
EAX is just another lame effect, I don't understand why it is so hyped.
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Realtek has great support on their drivers, they release them frequently and they fix bugs fast. Compared to cre *cough*ative witch are a bunch of lazy greedy bastards.
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Miles 2D positional audio should be enough for anyone with 640K of memory.
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Quote:
Originally Posted by Regeneration View Post
EAX is just another lame effect, I don't understand why it is so hyped.
because some games use EAX as the primary means of Surround Sound.

one such game is Starlancer (old yes) but it does not support DSound 3d support, only EAX, Software, or A3D

scratch that
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The difference in CPU utilization between the older 1.66 drivers and the 1.71s is only a couple of percentage points at 16 buffers, but it grows as the number of buffers increases. Realtek's latest 1.72 drivers also exhibit this higher CPU utilization. Although they correctly implement occlusion and obstruction effects in RightMark's positional accuracy test, Battlefield 2 remains a mess.

Last edited by squall_leonhart; August 1st, 2007 at 11:05 PM..
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nice one squall ...
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