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Company of Heroes: DirectX 9 vs. DirectX 10 @ AMDZone
Posted by Regeneration on June 29th, 2007, 07:21 PM

Rocks and other litter cover the landscape, the textures from the ground to the player's faces seems dramatically improved and lighting starts to shine with DX10. It's not night and day all the time but if you've got a high-end system and have been looking for something to show off DirectX10 on then this is the game to do it on. Here are a number of DirectX10 vs DirectX9 screenshots with DX10 on top. Click for a HD, 1920x1080 resolution.

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7 Comments
Ok can some one explayn this !!!! Im shure that the DX9 version can have AA enabled , and dont try to tell me that DX9 AA is that bad If you look at the orginal pictures is even more visible.
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Company of Heroes: DirectX 9 vs. DirectX 10 @ AMDZone-smalldx9.bmp  
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you may call me a dumbass, but i do not see much of a difference on those pictures.
abut dx9 has aa disabled
i bet most ppl wont notice any difference when they are playing the game...

PS: look at ps3 - its dx9 only and it brings up stunning gfx

note: ps3 is based on a nv 7800 chipset
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I for one welcome our new DX10 overlords.
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Quote:
Originally Posted by lumo View Post
you may call me a dumbass, but i do not see much of a difference on those pictures.
abut dx9 has aa disabled
i bet most ppl wont notice any difference when they are playing the game...

PS: look at ps3 - its dx9 only and it brings up stunning gfx

note: ps3 is based on a nv 7800 chipset

PS3 does not use DX at all, DX is microsoft only.

PS3 uses its own API + an Implementation of Opengl
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Squall is correct
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well, what i meant is, its hardware that is only capable to display features of dx9
i know that ps3 does not use dx, as its no ms product
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oh well that made too much sense
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