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Interview with SplashDamage and Nvidia
Posted by Regeneration on May 24th, 2007, 12:19 PM

Hi, regarding the many, many questions on our OpenGL support, I thought that this might be interesting. It’s an insight into the OpenGL-based Enemy Territory: Quake Wars and our support for id Software and SplashDamage. I am indebted to Arnout van Meer and Mike Armstrong of SplashDamage, and Jim Black from NVIDIA for putting this together for me to be able to share.

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4 Comments
From what I’ve seen so far from internal sources, the graphics in Quake Wars are a total joke. I wouldn’t brag about it. What this interview is about? Let me guess: “We’ve added illegal Anti-Competition performance/image quality codes! We are so cool.” I don’t like all these marketing programs, and all these illegal marketing tricks should be removed to encourage the market and its competition.

When Nvidia is teaming up with some developer and tells them to use nasty code parts, I consider it as illegal competition behavior and ATI should response with an Antitrust Lawsuit. We all like competition and open markets, these programs are trying to enforce ‘Monopoly’ (Hi, my favorite game is not working on Competition #2, so I must buy Competition #1). This is kind of bullshit is illegal and should be stopped ASAP.
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After going thru it , im must agree with you Chief
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i watched last video of quake wars
and i must agree it doesn't look that good
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Originally Posted by eric13 View Post
i watched last video of quake wars
and i must agree it doesn't look that good
I agree, it doen't look that spectacular like Crysis for example, but maybe the gameplay will be the hook, having said that I'm not really loking forward to this and will be surprised if its anything special - just another FPS most prob.
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