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Alice Madness Returns - Physx fix
Old 5 July 2011, 23:22   #1
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Here's a little performance tweak for all you PhysX fans...

Part 1
=====
On the drive you installed the game folder - go to:
[X]:\Alice Madness Returns\Alice2\Binaries\Win32
Create a folder (e.g. Backup)
Move the PhysXlocal folder into the backup folder
Move the physxdevice.dll into the backup folder

Part 2
=====
On your Windows partition go to the folder:
[X]:\Program Files (x86)\Nvidia Corporation\PhysX\Engine
...and create the folder
v2.8.4
MOVE the following files from your [X]:\Alice Madness Returns\Alice2\Binaries\Win32 folder into the new v2.8.4 folder:
PhysxCooking.dll
PhysXcore.dll

You can now have HIGH PhysX ingame without a HUGE performance hit!

N.B. if you're running a 32-bit O.S., then it's just "Program Files".

Last edited by paulpsomiadis; 6 July 2011 at 06:20..
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Old 6 July 2011, 05:02   #2
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Small correction,create a folder v2.8.4
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Old 6 July 2011, 06:19   #3
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cheers @Kirill - corrected now...

part 3 - texture streaming / more physx optimisation
=================================

Go to the following folder on your Windows partition:

[X]:\Users\[username]\My Documents\My Games\Alice Madness Returns\AliceGame\Config

Edit the AliceEngine.ini so that lines inside the file match the ones below:

[Engine.Engine]
MaxFluidNumVerts=262144

[TextureStreaming]
PoolSize=400

The Top Line quarters the PhysX calculations allowed - boosting performance without impacting visual quality.

The second allows textures to stream in twice times as fast.
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Old 6 July 2011, 07:12   #4
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Nice findings.
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Old 20 July 2011, 19:14   #5
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thanks guys. will see about implementing these too.
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Old 27 July 2011, 18:26   #6
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what does this do, if you don't use a physx card?
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Old 27 July 2011, 18:37   #7
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Alice uses PhysX as its physics engine, even if you don't use a physX card the game will still use it unless you turn it off. with amd cards, the physx stuff is done on the cpu of your pc (instead of the graphics card in the case of nvidia cards), which slows down the gaming experience as physx is rather harsh on a cpu unless you have a powerhouse of a pc.

these fixes merely make physx need less power (either from nvidia or your cpu) and run faster whilst looking the same. so for amd users, these small fixes will help make the game run faster with minimal loss of physics. :O does that help dj?
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Old 30 July 2011, 14:42   #8
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Quote:
Originally Posted by TsukikoChan View Post
Alice uses PhysX as its physics engine, even if you don't use a physX card the game will still use it unless you turn it off. with amd cards, the physx stuff is done on the cpu of your pc (instead of the graphics card in the case of nvidia cards), which slows down the gaming experience as physx is rather harsh on a cpu unless you have a powerhouse of a pc.

these fixes merely make physx need less power (either from nvidia or your cpu) and run faster whilst looking the same. so for amd users, these small fixes will help make the game run faster with minimal loss of physics. :O does that help dj?
sounds good to me, i'll give it a go, thanks for the info...
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Old 7 August 2011, 18:30   #9
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How do I get 60fps instead of the forced 30fps ingame?

Thx OP for the tip.
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Old 3 October 2011, 15:19   #10
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I did this but doesn't work. I did a test on Fluidmark and Alice . No more hybrid physx . I think 1.04ff don't recognized folder v2.8.4
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