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Nvidia disables PhysX when ATI card is present
Old 20 April 2010, 07:42   #1451
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Well, I got PhysX to work. I uninstalled whatever .222 drivers they were and installed .1112 and used the Hybrid PhysX Extended Display Fix as well as GenL's mod.

Now I'm trying to figure out which settings I need to change to get increase in PhysX calculations? Do I need more Core clock, shader, or memory or a combination of just two or three?
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Old 21 April 2010, 22:44   #1452
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Hybrid PhysX mod v1.03 is released. Here: http://www.ngohq.com/graphic-cards/1...d-v1-03-a.html
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Old 21 April 2010, 22:52   #1453
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Originally Posted by GenL View Post
Hybrid PhysX mod v1.03 is released. Here: http://www.ngohq.com/graphic-cards/1...d-v1-03-a.html
Excellent! Thanks GenL!
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Old 22 April 2010, 05:23   #1454
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Quote:
Originally Posted by GenL View Post
Hybrid PhysX mod v1.03 is released. Here: http://www.ngohq.com/graphic-cards/1...d-v1-03-a.html
Thanks GenL, works perfectly, tested with metro 2033
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Old 22 April 2010, 11:54   #1455
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Thanks a lot, GenL!
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Old 22 April 2010, 12:25   #1456
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If you don't mind, following up a little discussion we started with GenL in this thread

Quote:
You know, i was actually impressed by some of effects Mirror's Edge featured.
..snip.. snip..
I'd say it's because there are no detailed HD+60fps videos of all these effects (or i failed to find one)
Well, I can't argue about differences in video/game impressions, as they are looking same for me (because they are same, in fact), as for detailed videos and other info - well, that's what I'm trying to acomplish by this.
I dunno, how to make it more detailed without making it boring, complex, creation time over-consuming, etc

As I said, leave PR crap, give people actual information - and all will be happy (at least, I hope this time will come someday). Some kind of "health" GPU PhysX environment. With less screams like "Oh no ! Nvidia cheated on me !", with less "hardware PhysX is super-duper cool, 150 games are supporting it ", with less "PhysX is crap. It's used only in Batman, and only for sh*tty paper"

Last edited by Zogrim; 22 April 2010 at 12:48..
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Old 22 April 2010, 13:25   #1457
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i see there is a new hybrid mod for nvidia cards, any word yet on a new mod for the ageia PPU card +ati as main render fix?

Last edited by Seithennin; 22 April 2010 at 13:38..
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Old 22 April 2010, 13:58   #1458
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Quote:
Originally Posted by GenL View Post
Hybrid PhysX mod v1.03 is released. Here: http://www.ngohq.com/graphic-cards/1...d-v1-03-a.html
Thanks a lot. Sorry I coulndt give you feedback when you send me the beta, had a lot of work this weeks.

Any possible fix for Just Cause 2 in the plans?
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Old 22 April 2010, 13:59   #1459
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Originally Posted by Zogrim View Post
Well, I can't argue about differences in video/game impressions, as they are looking same for me (because they are same, in fact)
You can call me a fastidious person, but i really find all those trailers and videos too poor when it comes to detail level of gfx effects being displayed there.
Call me a demander, but if i'm running a dedicated hardware just for additional gfx in some games, i should have a right to expect an impressive level of these effects, no? But all i got is somewhere near "adequate" level of gfx, no more. They are "OK" for a rendering effects, but not for a dedicated computing effects in 2009/10 imo.

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Originally Posted by Zogrim View Post
I dunno, how to make it more detailed without making it boring, complex, creation time over-consuming, etc
I didn't say they are boring. I said they are not detailed enough (for me at least). A glass pieces, a rigid particles, a dust, a papers - all are very small objects, you know. When you look at the movie, a compression + limited framerate does not give you the same visual experience as a real game would give.

Quote:
Originally Posted by Zogrim View Post
With less screams like "Oh no ! Nvidia cheated on me !", with less "hardware PhysX is super-duper cool, 150 games are supporting it ", with less "PhysX is crap. It's used only in Batman, and only for sh*tty paper"
I wish it was possible. Because statements like "damn those demanding ATI fanboys, NVIDIA did the right thing with MSAA" and "They don't work with developers, that's why they suck" are pissing me off too.

I don't think PhysX is a crap. In a right hands it could be a great engine for physics, and even without requiring a GPU mode for adequate performance. But even with its friendly SDK most of the developers can't use it properly to satisfy most of the consumers. Now they require a support from all GPU vendors for testing, fixing bugs for them, adding physics effects for them, and even writing anti-aliasing code for them. And now users can even blame GPU vendors for not doing so, because they are getting products of inferior quality. Developers are not to blame, of course...

From what i see now, PhysX was created to sell more hardware, and even now it is a main purpose. They are saying smth like "PhysX is a next-gen engine for ultra-realism in games"? They are saying PhysX supports multi-core CPU? Why not help a lazy developers to implement it properly then?
They are considering porting to OpenCL? Orly? Maybe some day they will call it an industry standard? That would divide me by zero.

Just look at that timebomb issue, and you'll understand what is really important to them. Evolution and revolution of the gfx industry? No, only limitations and closed (so-called "free") standarts.
And you can't blame them, because they won't give you such a chance.

Seithennin,
Quote:
Originally Posted by GenL View Post
Q: What about Hybrid mod for Ageia PPUs? Is there any progress or updates?
A: No, the first and the last release is located here. There are not much people interested in this right now, and almost no testers. Also, PPUs are too slow for many current games already.
Rents,
Quote:
Originally Posted by GenL View Post
I actually tried to ask devs about it at their podcast forums, here: http://forums.eidosgames.com/forumdisplay.php?f=274
It was in Podcast 5 thread. Now they posted 5th and 6th podcasts (Archive thread), and i was unable to verify if they did answer. My english is too poor to understand all that speech
Quote:
Originally Posted by Rents View Post
The Source Engine for example (wich uses Havok) has that sparkle effect by CPU.
I meant these effects in Mirror's Edge. They looked better than dust and other effects to me, in this game.

Last edited by GenL; 22 April 2010 at 16:22..
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Old 22 April 2010, 17:32   #1460
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Quote:
They are "OK" for a rendering effects, but not for a dedicated computing effects in 2009/10 imo.
Really impressive stuff is still to come, I must admit. But when - even I can't say clearly.

Quote:
I said they are not detailed enough (for me at least). A glass pieces, a rigid particles, a dust, a papers - all are very small objects, you know. When you look at the movie, a compression + limited framerate does not give you the same visual experience as a real game would give
Compression can be adjusted (I'll tweak video format for better quality next time), as for details - if I'll be provided with game copy before release, I'll try to spend more time on showing subtle effects.
Of course, that won't be able to give full game experience, but it's better than nothing.

Quote:
They are considering porting to OpenCL?
Someday - maybe. Right now they just don't need OpenCL port.

Quote:
They are saying PhysX supports multi-core CPU? Why not help a lazy developers to implement it properly then?
I think you should understand - main CPU PhysX part is always optimized normally by devs, while GPU PhysX content is usually added on last stages of game development, mostly by NV content-developers currently, and they just won't do such things.
This will probably change in the future, but who knows.

Quote:
Just look at that timebomb issue, and you'll understand what is really important to them.
Yeah, that was not really.. right. However, for me it's still looking like one-man decision, while Hybrids can be usefull to NV too
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