hay.. i was talking about the ATI stuff that was bought by Microsoft... ya... got it...
The tessellation Engine
The tessellation engine. - This isn't a feature of Direct X or Open GL yet, but Microsoft has planned to add it to the Direct X 10.1 API (Which may be renamed to Direct X 11).
Basically the The tessellation Engine will allow game developers to create extremely detailed terrains and characters with only a few polygons.This will bring it, Incredible amounts of detail while preserving processing Power, the GPU will tessellate a reduced number of polygons, in up to 15 segments per polygon.
Actually, ATI has already demonstrated this technology in the Ruby Tech Demo that was released with the 2900XT card, but proper game implementation probably won't see the light of day until late 2008.
ATI already have user base for the technology to become common in games, placing ATI ahead of nVidia in feature sets.
And i found this from a valied sorce that the 4870 1GB DDR five runs @ (2250MHz x2 so 5000)
Manufacturer: ATi
Series: Radeon HD 4k
GPU: RV770
Release Date: 2008-05-31
Interface: PCI-E 2.0 x16
Core Clock: 1080 MHz
Shader Clock: 1280 MHz
Memory Clock: 2225 MHz (4450 DDR)
Memory Bandwidth: 142.4 GB/sec
FLOPS: 614400 GFLOPS
Pixel Fill Rate: 17280 MPixels/sec
Texture Fill Rate: 34560 MTexels/sec
If that is true... then we have a monster here.... JAJAJA..
