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Old March 10th, 2005, 03:52 PM   #1
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Here is the best fps config for cs 1.6!
A little update for the 1.6 config

rate "20000"
cl_cmdrate "101"
cl_updaterate "101"
ex_interp "0"

voice_avggain "0"
voice_enable "0"
voice_loopback "0"
voice_maxgain "0"
voice_modenable "0.000000"
voice_overdrive "0"
voice_overdrivefadetime "0"
voice_recordtofile "0"
voice_scale "0.000000"

r_bmodelhighfrac "0"
r_decals "0"
r_detailtextures "0"
r_dynamic "0"
r_lightmap "0"
r_mirroralpha "0"
r_mmx "1"
r_norefresh "0"
r_shadows "0"
r_traceglow "0"

cl_allowdownload "1"
cl_backspeed "400"
cl_corpsestay "0"
cl_dynamiclights "0"
cl_forwardspeed "400"
cl_gaitestimation "1"
cl_gibcount "0"
cl_himodels "0"
cl_lc "1"
cl_lw "1"
cl_nopred "0"
cl_observercrosshair "1"
cl_particlefx "0"
cl_pitchdown "89"
cl_pitchup "89"
cl_rate "9999"
cl_resend "0"
cl_shadows "0"
cl_solid_players "1"
cl_weather "0"
cl_minmodels "1"

violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"

GL_TEXTUREMODE "GL_LINEAR_MIPMAP_NEAREST"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_cull "1"
gl_dither "1"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "256"
gl_monolights "0"
gl_palette_tex "0"
gl_picmip "0"
gl_playermip "2"
gl_polyoffset "0.1"
gl_reporttjunctions "0"
gl_round_down "3"
gl_smoothmodels "0"
gl_texsort "1"
gl_wateramp "0"
gl_ztrick "1"

_snd_mixahead "0.1"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.000000"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_occ_epsilon "0"
s_occfactor "0"
s_polykeep "0"
s_polysize "0"
s_reverb "0"
s_rolloff "1.0"
s_usepvs "0"
sv_voiceenable "0"

ati_npatch "0"
ati_subdiv "0"

m_filter "0"
m_pitch "0.022000"

tracerred "0"
traceralpha "0"

max_shells "0"
max_smokepuffs "0"

ex_maxerrordistance "0"

_detailtexturessupported "0"
ambient_fade "0"
console "1"
crosshair "1.000000"
d_spriteskip "0"
developer "0"
fastsprites "2"
gunsmoke "0"
hud_centerid "1"
joystick "0"
loadas8bit "1"
mp_decals "0"
precache "1"
sv_aim "0"
tripplebuffer "0"
vid_nopageflip "0"
vid_wait "0"
viewsize "120"


And for cs:s


cl_interp 0
cl_interpolate 0
cl_lagcomp_errorcheck 1
cl_cmdrate 101
cl_updaterate 101
cl_rate 20000
cl_smooth 0
cl_ragdoll_physics_enable 0
cl_show_bloodspray "0"
cl_show_splashes "0"
cl_phys_props_enable 0
cl_phys_props_max 0
cl_ejectbrass "0"


r_worldlights "0"
r_3dsky "0"
r_shadows "0"
r_fastzreject "0"
r_WaterDrawRefraction "0"
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
r_DrawRain "0"
r_DrawDetailProps "0"
r_dynamic "0"
r_lod 8
r_modellodscale "0.1"
r_rootlod "1"
r_avglight 0
r_decal_cullsize 1
r_eyeglintlodpixels 0
r_eyegloss 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_eyesize 0
r_drawskybox "0"

fog_enable 0
fog_enable_water_fog 0

mat_picmip "8"
mat_bumpmap "0"
mat_shadowstate "0"
mat_mipmaptextures "0"
mat_dxlevel "81"
mat_compressedtextures 1
mat_bloom 0
mat_fastnobump 1
mat_fastspecular 1
mat_specular 0


gl_clear "1"

muzzleflash_light "0"

func_break_max_pieces "3"
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Old March 10th, 2005, 04:18 PM   #2
smiter
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I didnt read all the commands there, but you know, the admins of the specific tourny / league (CPL, ESWC, 3Dv) has their own cfgs, so you kinda can not use other configs / not allowed commands.
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Old March 11th, 2005, 02:44 AM   #3
Paichow
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Maybe he only playing with bot smiter. I hope he have make backup when he edit those file
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Old March 11th, 2005, 03:15 PM   #4
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I was sure you can use any config as long as an admin checked it, and made sure it has no illegal commands :S
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Old March 17th, 2005, 04:47 AM   #5
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Moved to the games section.
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Old March 17th, 2005, 02:37 PM   #6
hyster
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amm i`ll try it.
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Old March 17th, 2005, 10:32 PM   #7
priex
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cooL
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Old March 17th, 2005, 10:56 PM   #8
etai
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everyone and how he likes 2 play....i love booli cfg good recoil and high fps..
btw:anti recoil script =any kind of cheat???
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Old March 18th, 2005, 02:49 AM   #9
Paichow
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Thank man for this great script
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Old March 18th, 2005, 02:59 PM   #10
etai
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btw thx man i'll try it...
i will edit this after i play with this cfg.
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