Taken from Elitebastards :
We've been hearing so much about GPU-based physics of late it might be difficult to remember what a well-coded physics engine can do with physics on the CPU. To remind us of this fact comes the Infernal Engine, the game engine which will be running the much-anticipated Ghostbusters game on both PC and consoles.
If you want to check out some impressive in-game physics (as well as some footage of the Ghostbusters game itself of course), then make your way over to
http://www.hardocp.com/news.html?new...VzaWFzdCwsLDE=
They are mentioning to use OpenCL for a generic physics acceleration too !
Well now - all the PhysX lovers - what do you say ? And it has an actual game impact (collision avoidance etc.).