http://www.1up.com/do/previewPage?cId=3172018&p=1
A snippet:
"While F.E.A.R. 2 has its share of creepy hallways and Alma-inspired weirdness, it won't be all dreary. Creative lead Craig Hubbard believes in breaking the tension, so he injects humor wherever he can. One example: Upon snagging a prototype energy weapon, a hacker who calls himself Snakefist -- a reference to Monolith's Name Your F.E.A.R. contest -- uses the way hippopotami mark their territory (spinning their tails in a fan while defecating) as an analogy to describe what the weapon does. And when you're exploring the elementary school and stumble upon the subversive education videos, they exhibit a satirical take on how bleary-eyed optimism and supportive language are often used to mask grim realities, similar to the Fallout series. A nonhumorous tension-breaking moment comes when you hop into the Elite Power Armor; you're essentially invincible and can dish out unlimited rockets and machine-gun ammunition for a decent amount of time. Sure, it feels like a giant "I win!" sequence, but Hubbard says it's an opportunity for players to release tension by excessively punishing the enemies who've been harassing them."