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Old December 18th, 2008, 09:42 AM   #1
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Default Steven Spielberg Comments on "Cruddy" Cutscenes in Games

http://www.gamertell.com/gaming/comm...n-video-games/

A little snippet....

"....Spielberg also noted the failing of game cinematics and brought up that a lot of cut scenes try to tell a story. However, due to the obvious switch between gameplay and cut scenes, some gamers take a blind eye to what the cut scenes are trying to show.

To illustrate his point, he brought up the Medal of Honor and Call of Duty franchises saying that the cut scenes don’t work well as story telling devices. Then again, this is coming from someone who had more experience as a film director than game producer. That’s not necessarily something that would discredit him since he knows how to tell a story in a cinematic way.

One of Spielberg’s complaints with the storytelling aspect of cut scenes is the same as most gamers have: Stuff in the cut scenes often isn’t possible in the game. He used first-person shooters as an example, saying:....."



Well, you need to click the link to read the rest.
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Old December 18th, 2008, 10:50 AM   #2
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Max Payne? The Witcher? Starcraft? These three titles use extremely different methods and all succeed at telling a good story.
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Old December 18th, 2008, 03:54 PM   #3
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i agree unix, especially max payne and the witcher, all very well told stories, very engaging, they have a way of pulling you right in which i believe is the whole point behind a story
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Old December 18th, 2008, 11:20 PM   #4
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I dont like PreRendered in game cut scenes. I can accept Intro and outro (like in Whither)

But for the in game scenes they must be redered with game engine , other way i dont fell it as a part of the story and game.
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Old December 19th, 2008, 01:22 AM   #5
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Story telling is a lot harder in RTS games which is something blizzard hopes to directly address in SC2.
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