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Originally Posted by Arklon |
This is EXACTLY the case!! And I can vouch for it from personal experience.
I've been (but not lately) a beta tester on several commercial games. We testers worked hours upon hours both with the SP as well as the MP aspects of the games. We posted bugs after bugs after bugs to the developers. Many of us were posting and confirming the exact same bugs so we knew it was a code issue and not just our particular setup.
The developers would take these reports and work on them as much as possible. BUT, it is the PUBLISHER who sets the release date for the game. The developers have no control over this. (At least the vast majority don't!)
So, you can place the blame for incomplete and buggy games right at the doorstep of the publisher. I can't begin to tell you how frustrating it is to KNOW BEFOREHAND just exactly what the public is going to be complaining about just as soon as they start playing the game.
The problem is, we beta testers were under an NDA and couldn't even make a public statement about the status of the game until it actually hit the shelves.
This is also why the developers already know which bugs to be working on for a patch that comes out within a few days or weeks of the release.
So, do NOT blame the betatesters at all. None of this is their fault. Nor is it the developers in most cases. (I say 'most cases' because there may be some things they could do but for the most part their hands are tied by the constraints of their contracts.)