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Articles
Gainward Geforce 7800GTX Review
Gainward Geforce 7800GTX Review
Introduction

THOMSON C.S. Lee founded Gainward in 1984 with a commitment to developing the most advanced graphics accelerators in the industry while insuring the highest possible level of customer satisfaction. In eighteen years, Gainward has risen to become one of the top producers of graphics boards in Taiwan. Since 2001/2002 Gainward is the most frequently awarded supplier of high performing 3D processor cards. Gainward has always been a company that likes pushing things to the limit and this Geforce 7800GTX Ultra/3500PCX Golden Sample is a fine example of just that. The Golden sample cards are Gainward's top of the line except for the Cool FX series which are water cooled. Golden Sample graphic cards from Gainward mean that the graphics core and memory are hand picked to ensure you, that you are getting the fastest, most stable and of course best performing samples available.

The reference Geforce 7800GTX core is clocked at 430 MHz and the memory is clocked 1200 MHz. The Gainward 7800GTX Golden Sample core is clocked at 480 MHz for the core and the memory is clocked at 1300 MHz. Yep you read it right; this is the fastest air-cooled Geforce 7800GTX card clocked at 480/1300. Memory bandwidth reaches 41.6GB/second. And the best part is that you are under warranty from Gainward at that speed.


Specification G70 NV40
Memory Interface 256 bit 256 bit
Memory Bandwidth (GB/sec) 38.4 (42 for Gainward) 33.6
Fill Rate (billion pixels/sec) 10.32 6.4
Vertices per second (million) 860 600
Pixels per clock (peak) 24 16
Ramdac (MHz) 400 400


Roughly a month ago nVidia raised the bar once again and released their new high end graphics card. The most shocking part was that the Geforce 7800GTX was available at retail outlets the same day they announced it. This is a much better approach then the paper product launches we have been seeing from both ATI and nVidia. The codename for this card is G70 which was first discovered in the leaked Forceware driver 75.90 a few months ago. The G70 is now the fastest card available and so far it's available only in PCI-E format. According to nVidia (at the time of this review) they don't have any current plans to release an AGP version.

When the official specification hit the web, many people thought that a 30 MHz increase on the core and a jump to 24 pipes instead of 16 wouldn't make a huge difference. Boy were they ever wrong. The 7800GTX has 302 millions transistors compared to the 222 million the 6800 Ultra has. The 7800GTX is manufactured on a 0.11 micron fabrication process and has 8 vertex shaders compared to 6 on the 6800 Ultra. According to nVidia the 7800GTX is completely redesigned from scratch. Instead of just increasing the core and memory, nVidia increased the shader performance. It is now 2 times more powerful than the 6800 Ultra, and nVidia knows that games are beginning to make use of the raw shader power available to them.


Scalable Link Interface (SLI)
SLI is a method for linking two (or possibly more) video cards together to produce a single output. Back in 1998 3dfx introduced a technology called Scan Line Interleave and was used in the Voodoo 2 line of graphics technology. With the introduction of the NV40 nVidia reintroduced the technology in 2004 and of course G70 supports this technology.
With SLI, it is possible to roughly double the amount of graphic power by adding a second video card. A single GPU is supported by an x16 PCIe slot, which can be reprogrammed to two x8 PCIe slots to support two video cards in SLI mode. The Forceware drivers distribute the workload in 2 ways, SFR (Split Frame Rendering this splits the workload 50/50 between the 2 GPU's and AFR (Alternate Frame Rendering) where one GPU processes the current frame, and the next frame is processed by the second card.


Shader Model 3.0
Shader Model 3.0 is the latest DirectX 9 has to offer. Shader Model 3.0 introduced Vertex Texture Fetch, Geometry Instancing, and Dynamic Branching to name a few. There is also HDR (High Dynamic Range Rendering) which more games now support. The first game to support Shader Model 3.0 and HDR was FarCry, with HDR FarCry became almost a new game considering how realistic it looked but the performance hit was quite often big. With the new 7800GTX, nVidia has improved HDR performance compared to the 6800 Ultra.

Most games that have been developed in the past year have support for Shader Model 3.0 and have most likely had nVidia hardware during their development. NVidia stands alone on that front as ATI chose not to implement Shader Model 3.0 in their previous generation of cards.









It certainly adds more realism to your games with HDR enabled and the Gainward 7800GTX Golden Sample enhances your gaming experience to the maximum. More games are beginning to take advantage of HDR rendering. Titles like the new Splinter Cell, Unreal Tournament 2007 and the soon to be released Half-Life 2 Lost Coast map just to name a few.


Intellisample 4.0
- Advanced 16x anisotropic filtering (with up to 128 Taps)
- Blistering-fast antialiasing and compression performance
- Gamma-adjusted rotated-grid antialiasing removes jagged edges for incredible image quality
- Transparency multisampling and transparency supersampling modes boost antialiasing quality to new levels
- Support for normal map compression
- Support for advanced lossless compression algorithms for colour, texture, and z-data at even higher resolutions and frame rates
- Fast z-clear

Features wise the 7800GTX now supports two new antialiasing modes, transparency adaptive supersampling and transparency adaptive multisampling which according to nVidia increase the quality and performance of antialiasing.




Transparency adaptive supersampling and multisampling take additional Texel samples and antialiasing passes to enhance the quality of thin-lined objects such as chain link fences, trees, and vegetation. These types of objects are generally rendered on very simple polygon models (or even one polygon). The complexity of the final image (a group of branches or vegetation) comes from the texture that is mapped onto the polygon. Conventional antialiasing does not help this situation, because the edges of the vegetation or branches are actually inside the projected texture. Pixels inside a polygon are not touched by current antialiasing methods.

Transparency adaptive multisampling also improves antialiasing quality-with even higher levels of performance because one Texel sample is used to calculate surrounding sub pixel values. Although transparency adaptive multisampling is not as high quality as the supersampling method, its increased efficiency balances improved image quality and high levels of performance. The visual improvements of adaptive supersampling are obvious when compared to generic supersampling/multisampling approaches.






Now, I won't look through fences without Transparency Supersampling again. There are no jaggies what so ever, and you won't face a massive performance hit. Most of the time Gainward 7800GTX Golden Sample has very high frame rates and to lose a few fps when playing at 80-100 frames per second is not something you are going to notice; however if you chose not to enable TAA, bad looking fences are one thing you will notice. Look ahead to the following pages where I benchmark the different AA modes the new Gainward 7800GTX has to offer.






Notice the improved image quality on the bush in front of Jack, no more jaggies on the bush.


CineFX 4.0
- Vertex Shaders
o Support for Microsoft DirectX 9.0 Vertex Shader 3.0
o Displacement mapping
o Geometry instancing
o Infinite length vertex programs
- Pixel Shaders
o Support for DirectX 9.0 Pixel Shader 3.0
o Full pixel branching support
o Support for Multiple Render Targets (MRTs)
o Infinite length pixel programs
- Next-Generation Texture Engine
o Accelerated texture access
o Up to 16 textures per rendering pass
o Support for 16-bit floating point format and 32-bit floating point format
o Support for non-power of two textures
o Support for sRGB texture format for gamma textures
o DirectX and S3TC texture compression
- Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes

According to nVidia the new CineFX 4.0 engine includes support for Microsoft's Longhorn using the Windows Graphics Foundation 1.0; CineFX 4.0 also supports Ultrashadow II a feature NV 40 introduced about 15 months ago.


PureVideo
- Adaptable programmable video processor
- High-definition MPEG-2 and WMV9 hardware acceleration
- Spatial-temporal de-interlacing
- Inverse 2:2 and 3:2 pull-down (Inverse Telecine)
- 4-tap horizontal, 5-tap vertical scaling
- Overlay color temperature correction
- Microsoft Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
- Integrated HDTV output

The 7800GTX has the built in PureVideo engine and its upgraded from the previous generation; it now supports de-interlacing with HD resolutions up to 1080i. NVidia also added support for inverse 2:2 pull down enabling you to enjoy your movies at a better quality. The PureVideo engine is programmable and will make new video features easier to implement and will be able to support new video formats through driver updates, the 7800GTX supports WMV-HD decode acceleration that can offload video decoding from the CPU onto the GPU up 40%.


Power
We all remember the Geforce 6800 Ultra and its power supply demands. nVidia recommended a 350W minimum power supply for the previous generation top of the line card. This time around nVidia claims that the 7800GTX uses less power. The 7800GTX has 80 million more transistors and yet it draws less power than the 6800 Ultra. The best part is that's it's a single slot design. If you decide to buy another 7800GTX and run them in SLI mode, then nVidia recommends jumping to a 500W power supply unit.


Temperature

The Gainward 7800GTX Golden Sample card is a single slot design but that doesn't mean that cooling is going to be sacrificed. I measured the temperatures with the latest version of Riva tuner.



At idle the Gainward 7800GTX is operating at 45 Degrees C




At full load the temperature is between 71-74 Degrees C, which is normal for these high end cards. The noise the fan make is non existent, I tried hard to listen but the fan wasn't audible. The cooling solution is truly amazing considering how powerful the Gainward 7800GTX Golden Sample is.


The Package
The box is big and very flashy with a big golden sticker on the left side of the box and the nice looking girl.




The Package includes:
* Gainward 7800GTX Ultra/3500PCX Golden Sample
* Quick Start Manual
* Muvee Auto Producer 3
* Cyberlink Power DVD 5
* Gainward Power CD - VGA Drivers, Expert Tool, Bios Flash Utilities, Acrobat Reader
* 2 x DVI to VGA Converters
* 1 x S-Video to RCA Connector
* 1 x PCI-E Power Converter




The bundle isn't anything to get excited about. I'm sure Gainward could have provided a game or two with the 7800GTX but what really matters is the incredible performance Gainward offers.

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